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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of The Ritz-Carlton Hotel Lobby

Michał Franczak 2016-05-30 14:20 tutorial  > 3ds MAX  > texturing

This interior is inspired by luxury hotel interior located in United States - Charlotte, North Carolina.

Located in the heart of Uptown Charlotte, The Ritz-Carlton, Charlotte, is a luxury hotel that brings an urbane sophistication through its innovative restaurants, dramatic skyline views, spacious guest rooms and suites, and its environmental commitment. Evermotion created 3D scene inspired by its great lobby. This scene comes from Archinteriors vol. 44. It is scene 10 of this collection. It was rendered in V-Ray.

Click on image to enlargeAI44_010_cam_001_PP_evermotion.jpg

Final render (camera 1). We can see lobby with marble floor, wooden hanging ceiling, classy lamps on tables and some light from LED strip hidden under hanging ceiling.

 

 

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Reference (real photo). That's how this lobby looks in "real life".

 

 

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Final redner, camera 2.

 

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That's how this scene looks through Vray Camera in 3ds Max viewport with Materials color enabled (top right corner).

 

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Floor has a pattern made of different kind of marble. We haven't use just some mapping on a floor, we used geometry nad different VrayMaterials for greater realism of marble floor.

 

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Floor marble - close up.

 

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This is floor material. It consists of many bub-materials for different kinds of marble. We will make a close-up on some of them on later screens.

 

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Floor: black marble 1.

 

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Floor: yellow marble.

 

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Floor: black marble 2.

 

Click on image to enlargeBAI44_S10_0041_Layer_2_evermotion.jpg

The full scene as seen from outside. You can see that we used VraySun to give additional light. In the final render it influences side room and lits translucent curtain that hangs against camera 1, in the end of the lobby.

 

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Camera 1 settings.

 

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Camera 2 settings.

 

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Lights seen from the top view.

 

Click on image to enlargeBAI44_S10_0037_Layer_6_evermotion.jpg

Our LED strip is just long recangular VrayLight with warm color. Settings to the right.

 

Click on image to enlargeBAI44_S10_0036_Layer_7_evermotion.jpg

We also used many small light sources in the ceiling. Settings to the right.

 

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Side room has a Skylight portal in the window that lets sunlight in.

 

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Additional vertical lights in side room.

 

Click on image to enlargeBAI44_S10_0033_Layer_10_evermotion.jpg

Small lights in hanging ceiling.

 

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Main building mesh with removed ceiling polygons. The lobby is a long hall with two smaller rooms on its sides.

 

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The lobby with ceiling polygons removed. We also hid props, hanging ceiling, lights and cameras on this screen.

 

Click on image to enlargeBAI44_S10_0028_Layer_15_evermotion.jpg

Marble floor material of the building (but not the marble pattern).

 

Click on image to enlargeBAI44_S10_0019_Layer_24_evermotion.jpg

Building with some polygons cut. You can see that we have separate plane for ceiling (selected on the image).

 

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Ceiling material.

 

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Ceiling material.

 

 

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Hanging ceiling module.

 

 

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Hanging ceiling material.

 

 

Click on image to enlargeBAI44_S10_0014_Layer_29_evermotion.jpg

Hanging ceiling material, continued.

 

 

Click on image to enlargeBAI44_S10_0013_Layer_30_evermotion.jpg

Hanging ceiling material, continued.

 

 

Click on image to enlargeBAI44_S10_0012_Layer_31_evermotion.jpg

Hanging ceiling material, maps.

 

 

Click on image to enlargeBAI44_S10_0010_Layer_33_evermotion.jpg

The curtain that hangs at the end of a lobby.

 

 

Click on image to enlargeBAI44_S10_0009_Layer_34_evermotion.jpg

Curtain mesh.

 

 

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Curtain material. Curtain has two colors, so we used Multi/Sub object material.

 

 

Click on image to enlargeBAI44_S10_0007_Layer_36_evermotion.jpg

We assigned two-sided Vray material for the main part of the curtain.

 

 

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Curtain - side 1.

 

 

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Curtain - side 1, falloff map settings.

 

 

Click on image to enlargeBAI44_S10_0004_Layer_39_evermotion.jpg

Curtain, side 2.

 

 

Click on image to enlargeBAI44_S10_0003_Layer_40_evermotion.jpg

Curtain, side 2, fallof map settings.

 

 

Click on image to enlargeBAI44_S10_0002_Layer_41_evermotion.jpg

Curtain, red part material.

 

 

Click on image to enlargeBAI44_S10_0001_Layer_42_evermotion.jpg

Curtain, red part, falloff map settings.

 

 

Click on image to enlargeBAI44_S10_0000_Layer_43_evermotion.jpg

Curtain, red part, falloff map in reflection glossiness slot settings.

 

 

 

 

 

Click on image to enlargecam1_pp1_evermotion.jpg

Final render.

 

Click on image to enlargecam_1_ps_stack.JPG

Photoshop stack from raw camera 1 image. The bottom layer is raw RGB render, next comes highpass filter for sharpening (radius 0.5 pixels), two next layers are specular and reflection passes (linear dodge and lighter color blending modes). After them we placed Motion Blur layer that enhances soft light reflections on the furniture and walls. Hue / Saturation layer desaturated image quite heavily (-34%), then we added light bloom, curves for greater contrast. Gradient layer makes the room on the left more blueish, at the top we have Lighting layer.

 

Click on image to enlargecam_2_ps_stack.JPG

Camera 2 Photoshop stack. Sharpening with highpass filter, reflection and specular layers. Gradient light layer makes some light bloom near lamps. The last color adjustment layers increase contrast and desaturate image a bit.

Thanks for reading!

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors scene10 makingof 2016 ai44
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