Making of "House in the Forest" - Tip of the Week

Michał Franczak 2016-04-15 15:47 tutorial  > 3ds MAX  > texturing

Behind the scenes of a beautiful forest scene from Archexteriors vol. 26.

This forest exterior is included in Archexteriors vol. 26 as scene 10. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.

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Final scene after post-production, camera 1. This scene has three cameras.
 

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Final image, camera 2.
 

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Final image, camera 3.
 
 

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The scene is surrounded by dome that simulates distant trees.
 
 

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Dome material.
 
 

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This is how this scene looks through camera 1. You can see proxies of trees, some stones. There are also cylinder-shaped proxies of bushes.
 

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The scene from isometric view.
 

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A bit closer look.
 

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The scene with hidden trees layer.
 

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Camera 1 settings.
 

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Camera 2 settings.
 

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Camera 3 settings.
 

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Asphalt driveway.
 

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Driveway material.
 

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Huge bough laying on the ground.
 
 

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Bough mesh.
 

 

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Bough material.
 
 

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Bough in UV editor.
 

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A rock.
 
 

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A rock mesh.
 

 

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Rock material.
 
 
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A rock material, base.

 

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A rock material, coat.

 

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A rock material, VrayDirt settings.

 

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Ground plane, displaced with modifier.

 

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Ground material.

 

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Texture in diffuse slot.

 

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Those cylinders are proxies of bushes.

 

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When we select "show whole mesh" in proxy settings, we can see bush shape.

 

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Bush material.

 

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Bush material - branches.

 

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Bush material - leaves.

 

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The scene is lit by sun and sky. Sun settings on the right.

 

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VraySky settings.

 

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Render settings.

 

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Raw render, camera 1.
 
 

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Photoshop stack, camera 1. There is a very subtle post-production here. We only tweaked levels to shift the blackpoint to deeper black and desaturated (-10) the image.
 

 

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Final image after post-production, camera 1.
 

 

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Raw render, camera 2.
 

 

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Photoshop layers, camera 2 - color balance to increase yellows and decrease blues, levels for increased contrast and a slight desaturation.
 

 

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Final image after post-production, camera 2.
 

 

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Photoshop stack, camera 3. As in previous examples - there is only sharpening and color correction.
 

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Final image after post-production, camera 3.
 

This forest exterior is included in Archexteriors vol. 26 as scene 10. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors scene10 forest villa template vol.26
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LEAVE A COMMENT

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min9017:21:37  |  18-04-2016
Thanks evermotion for tutorial!
Weedboss12:49:51  |  20-04-2016
The "Final image after post-production, camera 2." is the same image as "Final image after post-production, camera 3." Also, thank you for the tutorial. :)
Macker17:07:53  |  10-05-2016
How did you UV the road?

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