This forest exterior is included in Archexteriors vol. 26 as scene 10. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.
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Final scene after post-production, camera 1. This scene has three cameras.
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Final image, camera 2.
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Final image, camera 3.
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The scene is surrounded by dome that simulates distant trees.
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Dome material.
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This is how this scene looks through camera 1. You can see proxies of trees, some stones. There are also cylinder-shaped proxies of bushes.
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The scene from isometric view.
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A bit closer look.
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The scene with hidden trees layer.
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Camera 1 settings.
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Camera 2 settings.
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Camera 3 settings.
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Asphalt driveway.
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Driveway material.
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Huge bough laying on the ground.
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Bough mesh.
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Bough material.
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Bough in UV editor.
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A rock.
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A rock mesh.
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Rock material.
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A rock material, base.
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A rock material, coat.
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A rock material, VrayDirt settings.
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Ground plane, displaced with modifier.
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Ground material.
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Texture in diffuse slot.
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Those cylinders are proxies of bushes.
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When we select "show whole mesh" in proxy settings, we can see bush shape.
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Bush material.
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Bush material - branches.
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Bush material - leaves.
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The scene is lit by sun and sky. Sun settings on the right.
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VraySky settings.
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Render settings.
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Raw render, camera 1.
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Photoshop stack, camera 1. There is a very subtle post-production here. We only tweaked levels to shift the blackpoint to deeper black and desaturated (-10) the image.
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Final image after post-production, camera 1.
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Raw render, camera 2.
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Photoshop layers, camera 2 - color balance to increase yellows and decrease blues, levels for increased contrast and a slight desaturation.
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Final image after post-production, camera 2.
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Photoshop stack, camera 3. As in previous examples - there is only sharpening and color correction.
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Final image after post-production, camera 3.
This forest exterior is included in Archexteriors vol. 26 as scene 10. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.
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