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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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5. Your personal data shall not be transferred to the third country, nor to the international bodies.

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9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Making of a Lobby Bar - Tip of the Week

Michał Franczak 2016-02-23 15:09 tutorial  > 3ds MAX  > modeling

A scene inspired by a Lobby Bar in Mercure Santa Rosa La Pampa hotel.

This scene is a part of our Archinteriors vol. 44 - modern lobbies collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 44 collection (10 scenes). This scene was made by Kuba Dąbrowski from Evermotion.

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Final image after post-production, as seen by camera 1.

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Click then drag your mouse to see 360 panorama of the scene.


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Final image after post-production - camera 2.


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A view from 3ds Max viewport - camera 2.


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Camera 2. Viewport with "Materials Color" option enabled (right top corner).


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In front of the building we placed two planes with bitmaps.


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We also placed some 3d trees models by the side of the building.


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Trees bitmaps in front of the building.


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Two bitmaps - one of them is trees image and the second is a mask. Mask is needed to enhance light that comes from behind the trees. Simply put: black areas have lower opacity, thanks to that the light can penetrate bitmap easier in these areas. The result - trees are darker, sky behind them is lighter. This "HDR" effect couldn't be achieved with a single VrayLight material.


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VrayLight material of trees planes.


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Trees - light color bitmap.


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One of trees models used in this scene.


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External light is provided by target direct light.


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We placed skylight simple portals in the windows.


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Another skylight portal.


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We placed many spotlights above the tables.


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VrayPhysicalCamera (camera 1).


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Camera 1, from another angle.


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Window framing elements.


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Frame material. The same material is shared by the ceiling.


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There is a subtle curtain in the window.


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Window curtain - We used some translucent and opacity maps to make this material.


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Window curtain material (continued).


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There are some decorative elements standing on the windowsill.


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More lights in the corridor.


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Main building is made of many elements.


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Ribbing in the ceiling beneath the window.


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Part of the floor in the lobby - teracotta.


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Floor close-up.


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Floor material. Looks complicated at the first sight, but it is just VrayMaterial with five, carefully tweaked maps for diffuse, reflection, bump, glossiness and glossiness highlight.


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Diffuse material - almost black, but with some imperfections.


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Floor - composite map settings.


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Some IES lights above the tables.


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Wooden floor material.


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Wooden floor diffuse bitmap.


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Spherical environment map.


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Render settings.


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Post-production - camera 2. Above RGB layer we have a slight chromatic abberation layer that affetcs only edges of the image. We have subtle vignette above, then harpening of the center of the image. Curves and levels layers give more contrast correction, hue/saturation layer takes down "greens" slider. Above is specular layer and a layer that enhances spotlights. the last layers enhance soft light, reflection and give a small bloom around ceiling lamps.

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Post-production - camera 1. Post-production is very similar to the second camera, except from two top layers. Scatter layer gives more light coming from the window and top frame makes the ceiling a bit darker.


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Final image - camera 1.


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Final image - camera 2.

This scene is a part of our Archinteriors vol. 44 - modern lobbies collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 44 collection (10 scenes)

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors lobby bar hotel pampa mercury santa rosa ai44
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Marinov 14:25:15  |  24-02-2016
Nice work, can i ask you where i can find these floor tiles, who is the manufacturer?
dr_After 15:22:48  |  24-02-2016
To be honest - those tiles were made for visualization so we cannot provide information about manufacturer, sorry :/
mbialecki 09:28:40  |  01-03-2016
Incredible sense of photorealism in 360 panorama!!! Wow :)
DianaMor 14:38:41  |  03-03-2016
Nice visualization work, composition and design! :)