This scene is a part of our Archinteriors vol. 44 - modern lobbies collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 44 collection (10 scenes). This scene was made by Kuba Dąbrowski from Evermotion.
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Final image after post-production, as seen by camera 1.
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Click then drag your mouse to see 360 panorama of the scene.
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Final image after post-production - camera 2.
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A view from 3ds Max viewport - camera 2.
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Camera 2. Viewport with "Materials Color" option enabled (right top corner).
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In front of the building we placed two planes with bitmaps.
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We also placed some 3d trees models by the side of the building.
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Trees bitmaps in front of the building.
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Two bitmaps - one of them is trees image and the second is a mask. Mask is needed to enhance light that comes from behind the trees. Simply put: black areas have lower opacity, thanks to that the light can penetrate bitmap easier in these areas. The result - trees are darker, sky behind them is lighter. This "HDR" effect couldn't be achieved with a single VrayLight material.
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VrayLight material of trees planes.
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Trees - light color bitmap.
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One of trees models used in this scene.
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External light is provided by target direct light.
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We placed skylight simple portals in the windows.
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Another skylight portal.
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We placed many spotlights above the tables.
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VrayPhysicalCamera (camera 1).
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Camera 1, from another angle.
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Window framing elements.
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Frame material. The same material is shared by the ceiling.
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There is a subtle curtain in the window.
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Window curtain - We used some translucent and opacity maps to make this material.
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Window curtain material (continued).
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There are some decorative elements standing on the windowsill.
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More lights in the corridor.
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Main building is made of many elements.
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Ribbing in the ceiling beneath the window.
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Part of the floor in the lobby - teracotta.
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Floor close-up.
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Floor material. Looks complicated at the first sight, but it is just VrayMaterial with five, carefully tweaked maps for diffuse, reflection, bump, glossiness and glossiness highlight.
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Diffuse material - almost black, but with some imperfections.
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Floor - composite map settings.
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Some IES lights above the tables.
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Wooden floor material.
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Wooden floor diffuse bitmap.
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Spherical environment map.
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Render settings.
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Post-production - camera 2. Above RGB layer we have a slight chromatic abberation layer that affetcs only edges of the image. We have subtle vignette above, then harpening of the center of the image. Curves and levels layers give more contrast correction, hue/saturation layer takes down "greens" slider. Above is specular layer and a layer that enhances spotlights. the last layers enhance soft light, reflection and give a small bloom around ceiling lamps.
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Post-production - camera 1. Post-production is very similar to the second camera, except from two top layers. Scatter layer gives more light coming from the window and top frame makes the ceiling a bit darker.
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Final image - camera 1.
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Final image - camera 2.
This scene is a part of our Archinteriors vol. 44 - modern lobbies collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 44 collection (10 scenes).
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