Modern House for Unreal Engine 4 Collection Announced!

Evermotion 2018-09-07 11:13 article  > All

Archinteriors for UE vol. 6 is our most advanced Unreal Engine collection to date. 

We present a modern house for Unreal Engine 4 - including a living room, kitchen, bedroom, work room and terrace. We paid attention to the smallest details of meshes and textures. Effect? See for yourself - it has uncompromising quality when it comes to meshes, lighting, baked Global Illumination, materials and textures.

 

 

This animation was made in Unreal Engine 4. We included all animation shots and cameras in the scene.

Buy Archinteriors for UE vol. 6 in Evermotion Shop (soon also available on Unreal Marketplace). Only €69 in pre-order (if you buy until 25th of September) and €89 regular price!

 

EYE CANDY

Look at high resolution screens, directly from Unreal Engine 4, no additional tweaking.

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You can move around the whole house freely in real-time.

 

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We included over 200 meshes - furniture and props so this house looks inhabited.

 

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Over 160 highest quality materials made manually.

 

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Textures were created with Substance Painter, tested in Marmoset toolbag and optimized in Unreal Engine 4

 

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OPTIMIZED

Despite cranking Unreal Engine 4 to the max, we took care of optimizing this scene so it runs smoothly on decent machine. We tested this scene on PC with i7 5820K, 64 GB of RAM and GTX 1080 Ti, achieving 110-150 fps while navigating the scene.

 

 

DETAILED MESHES

We did not go for the slightest compromise when it comes to quality - both meshes and textures were prepared with the smallest details. There are over 200 meshes in the scene that you can use freely in your visualizations.

 

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HIGH QUALITY TEXTURES

All materials were prepared carefully in Substance Painter, all meshes are unwrapped (unique uvs) and textured (mostly with 4K maps for the highest possible quality). This collection was created using 100% PBR workflow, with extreme photorealism in mind.

 

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We used single texture set for different materials where possible, this allowed us to lower hardware requirements of the scene.  Materials consist of of high quality base textures and many tweaks and additional maps for achieving believable surface  details: dirt, damage, ambient occlussion dirt, spot masks, etc.


TWEAKABLE MATERIALS

If you want to tweak materials in Unreal Engine, you can do it, thanks to exposed parameters. Our base materials gives you ability to tweak brightness of color textre, roughness contrast, amount of ambient occlussion and normal map intensity. We also included base materials for clear coat, cloth, displaced meshes, emissive, foliage and glass.

 

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Buy Archinteriors for UE vol. 6 in Evermotion Shop (soon also available on Unreal Marketplace). Only €69 in pre-order (if you buy until 25th of September) and €89 regular price!

 

EYE CANDY

Moar renders!

 

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Living room

 

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The goal was simple: to achieve extreme photorealism in real-time

 

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Buy Archinteriors for UE vol. 6 in Evermotion Shop (soon also available on Unreal Marketplace). Only €69 in pre-order (if you buy until 25th of September) and €89 regular price!

The collection comes out at ridiculously low entry price: only €79 in pre-order and €99 after release.

Technical Details:

  • Physically-Based Rendering: Yes 
  • Number of Textures: 432
  • Number of Meshes: 217 
  • Number of Material Instances - 161
  • Engine Compatibility: 4.20.2
  • Intended Platform: PC Win7/Win10
Author: Evermotion Editor: Michał Franczak
Tags: archinteriors unreal archinteriors
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Making of Archinteriors vol. 29 scene

Making of Archinteriors vol. 29 scene

Hi! My name is Piotr Mroz and I work in Evermotion. I would like to show You how I made one of our interior visualizations.
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Jesusarq09:38:30  |  12-09-2018
You really need to start adding, interactive blueprints to this collections. like light on off, open doors, changeable materials.... otherwhise this is useless with datasmith....
dr_After07:57:08  |  13-09-2018
@Jesusarq - thanks for suggestion, we will add more interactivity in future scenes. But for the record: you are not able to achieve the quality presented in this scene with datasmith, not even close! To create the scene like this you need to create your textures, lighting and materials manually. You get hundreds of assets and the scene perfectly lit,

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