Welcome to modern house - including a room with kitchen annex, bedroom, work room and terrace. We paid attention to the smallest details - in meshes and textures. Effect? See for yourself - it has uncompromising quality when it comes to meshes, lighting, baked Global Illumination, materials and textures.
Over 160 highest quality materials made manually from the scratch.
OPTIMIZED
Despite cranking Unreal Engine 4 to the max, we took care of optimizing this scene so it can be run smoothly on decent machine. We tested this scene on PC with i7 5820K, 64 GB of RAM and GTX 1080 Ti, achieving 110-150 fps while navigating the scene.
DETAILED MESHES
We did not go for the slightest compromise when it comes to quality - both meshes and textures were prepared with the smallest details. There are over 200 meshes in the scene that you can use freely in your visualizations.
HIGH QUALITY TEXTURES
All materials were prepared carefully in Substance Painter, all meshes are unwrapped (unique uvs) and textured (mostly with 4K maps for the highest possible quality). This collection was created using 100% PBR workflow, with extreme photorealism in mind.
TWEAKABLE MATERIALS
If you want to tweak materials in Unreal Engine, you can do it, thanks to exposed parameters. Our base materials gives you ability to tweak brightness of color textre, roughness contrast, amount of ambient occlussion and normal map intensity. We also included base materials for clear coat, cloth, displaced meshes, emissive, foliage and glass.
Technical Details:
Archinteriors for UE vol. 6 uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.
Formats: UNREAL Software: Unreal Engine - 4.20.2, Unreal Engine - 5.3
Type
collection
Format
UNREAL
LICENCE