This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 3 from Archinteriors vol. 41.
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This interior can be a boutique, designers' workshop or exhibition zone. It also has two kinds of lightings - lower part of image is lit by the subtle, warm interior lighting and we have cold exterior lighting coming from the sky behind roof windows.
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Scene visible through Vray camera in 3ds Max Viewport.
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Building mesh from the outside.
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Another interior view.
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Floor material.
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Floor material - falloff map.
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Floor material - Reflect map.
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Building mesh is simple.
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Building walls material.
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wooden wall.
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Wooden wall - composite map in diffuse slot.
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Windows material.
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Framing material.
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Orange stand
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Orange stand material.
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Orange stand material.
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Orange stand material.
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Wooden shelves mesh.
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Wooden shelves material.
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VrayLight settings. It's a dome light with HDRI map.
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HDRI map settings.
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Camera settings.
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Raw render.
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Photoshop stack. We used two high-pass layers for sharpening the image. Levels for increased contrast. Then we added refract layer and a bit of glow. At the top we put vignette layer.
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Final render after post-production.
This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 3 from Archinteriors vol. 41.
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