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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Boutique - Tip of the Week

Michał Franczak 2015-10-26 12:55 tutorial  > 3ds MAX  > texturing

Making of scene 3 from Archinteriors vol. 41.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 3 from Archinteriors vol. 41.

Click on image to enlarge nr_AI41_003_pp_236.jpg

This interior can be a boutique, designers' workshop or exhibition zone. It also has two kinds of lightings - lower part of image is lit by the subtle, warm interior lighting and we have cold exterior lighting coming from the sky behind roof windows.
 
 

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Scene visible through Vray camera in 3ds Max Viewport.
 

 

 

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Building mesh from the outside.

 

Click on image to enlarge nr_ai41_s03__0034_Layer_3_231.jpg

Another interior view.

 

Click on image to enlarge nr_ai41_s03__0033_Layer_4_230.jpg

One more interior view.

 

Click on image to enlarge nr_ai41_s03__0032_Layer_5_229.jpg

Floor material.

 

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Floor material - falloff map.

 

Click on image to enlarge nr_ai41_s03__0030_Layer_7_227.jpg

Floor material - Reflect map.

 

Click on image to enlarge nr_ai41_s03__0029_Layer_8_226.jpg

Building mesh is simple.

 

Click on image to enlarge nr_ai41_s03__0028_Layer_9_225.jpg

Building walls material.

 

Click on image to enlarge nr_ai41_s03__0027_Layer_10_224.jpg

wooden wall.

 

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Wooden wall mesh.

 

Click on image to enlarge nr_ai41_s03__0025_Layer_12_222.jpg

Wooden wall - close up.

 

Click on image to enlarge nr_ai41_s03__0024_Layer_13_221.jpg

Wooden wall material.

 

Click on image to enlarge nr_ai41_s03__0023_Layer_14_220.jpg

Wooden wall - composite map in diffuse slot.

 

Click on image to enlarge nr_ai41_s03__0022_Layer_15_219.jpg

Roof with windows.

 

Click on image to enlarge nr_ai41_s03__0021_Layer_16_218.jpg

Roof - close up.

 

Click on image to enlarge nr_ai41_s03__0020_Layer_17_217.jpg

Windows material.

 

Click on image to enlarge nr_ai41_s03__0019_Layer_18_216.jpg

Framing material.

 

Click on image to enlarge nr_ai41_s03__0018_Layer_19_215.jpg

Orange stand.

 

Click on image to enlarge nr_ai41_s03__0017_Layer_20_214.jpg

Orange stand

 

Click on image to enlarge nr_ai41_s03__0016_Layer_21_213.jpg

Orange stand material.

 

Click on image to enlarge nr_ai41_s03__0015_Layer_22_247.jpg

Orange stand material.

 

Click on image to enlarge nr_ai41_s03__0014_Layer_23_246.jpg

Orange stand material.

 

Click on image to enlarge nr_ai41_s03__0013_Layer_24_245.jpg

Wooden shelves mesh.

 

Click on image to enlarge nr_ai41_s03__0012_Layer_25_244.jpg

Wooden shelves material.

 

Click on image to enlarge nr_ai41_s03__0011_Layer_26_243.jpg

Wooden shelves material.

 

Click on image to enlarge nr_ai41_s03__0009_Layer_28_241.jpg

Shoes mesh.

 

Click on image to enlarge nr_ai41_s03__0008_Layer_29_240.jpg

VrayLight settings. It's a dome light with HDRI map.

 

Click on image to enlarge nr_ai41_s03__0007_Layer_30_239.jpg

HDRI map settings.

 

Click on image to enlarge nr_ai41_s03__0006_Layer_31_238.jpg

Camera settings.
 
 

Click on image to enlarge nr_render_settings_235.jpg

Render settings.

 

Click on image to enlargenr_AI41_003_raw_237.jpg

Raw render.

 

Click on image to enlargenr_ps_stack_234.jpg

Photoshop stack. We used two high-pass layers for sharpening the image. Levels for increased contrast. Then we added refract layer and a bit of glow. At the top we put vignette layer.

 

Click on image to enlargenr_AI41_003_pp_236.jpg

Final render after post-production.

 

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 3 from Archinteriors vol. 41.

Author: Michał Franczak Editor: Michał Franczak
Tags: evermotion archinteriors makingof
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