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Making of a bedroom with fireplace - Tip of the Week

Michał Franczak 2015-08-31 14:51 tutorial  > 3ds MAX  > texturing

Making of a scene 7 from Archinteriors vol. 35.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 7 from Archinteriors vol. 35. You can purchase this single scene or entire Archinteriors vol. 35 collection in Evermotion Shop.

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This bright bedroom with a winter landscape outside the windows comes from Archinteriors vol. 35.
 
 

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Wireframe view of the scene
 

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Reference image. Quite close to the final rendering (except of props - we used Evermotion small decoration elements in our scene).

 

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Scene in 3ds Max viewport.

 

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Scene in 3ds Max viewport, material and object coloring enabled.

 

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Winter behind the window - a cylinder with a bitmap.

 

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Background cylinder material settings.

 

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Our background map (this is a small version of original map used in the scene). As you can see it's not blue as the view behind the window. We'll get to it soon.

 

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The building and the base. The base is needed to reflect light as snow would do.

 

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Base material - Vray Material a bit brighter than a default one.

 

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The building and a V-Ray dome light.

 

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V-Ray dome light settings. As you can see, we used bright blue color, this way we could achieve this evening blueish tint of exterior map.

 

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There are some free spot lights in the interior. They are placed on the ceiling.

 

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Ceiling lamps share almost identical settings, they vary in a strength a little bit.

 

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A light source inside standing lamp.

 

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Rectangural light hidden in suspended ceiling.

 

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Camera settings.

 

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All lights listed in Vray Light Lister.

 

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Building walls.

 

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Walls material. We used Vray Dirt for small amount of ambient occlusion.

 

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Walls material - VrayDirt settings.

 

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Walls material - falloff map is used for reflection glossines slot, to make reflections more interesting and realistic.

 

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Floor covering.

 

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Floor covering material uses two bitmaps - one with square pattern and the other with noisy pattern. We mix them in diffuse slot and add another noisy bitmap in the bump slot.

 

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Floor covering material - mix settings.

 

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floor covering - our bump map.

 

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Floor covering - square pattern map. This map is qa bit blurry, we didn't want sharp edges, they would look unnatural.

 

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A fireplace with wood and fire.

 

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We used two bent planes to simulate fire.

 

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A fire is just a Vray Light material with two versions of one bitmap - one for color slot and the other for opacity slot.

 

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A fireplace mesh.

 

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Fireplace material.

 

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Marble step in front of a fireplace.

 

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Marble material.

 

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Marble material 1

 

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Marble material 1 - falloff map settings.

 

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Marble material 2

 

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A curtain mesh. 
 

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Curtain material - Vray 2-sided material.

 

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Curtain material

 

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Curtain material - falloff map settings.

 

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Firewood.

 

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Firewood material.

 

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Firewood - you can see seams that we made during unwrapping.

 

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Firewood texture.

 

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Render settings.

 

 

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Raw render - wuite close to the final image, we need only small adjustments.

 

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Final image after post-production. Above RGB layer we put Hue / saturation layer that makes a pillows a bit brighter. Another layer takes out the yellow tint of bed. Layer above makes sky a bit darker. Top layer increases contrast and brightness of the whole image.

 

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Final image after post-production. thanks for reading!

 

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 7 from Archinteriors vol. 35. You can purchase this single scene or entire Archinteriors vol. 35 collection in Evermotion Shop. 

Author: Michał Franczak Editor: Michał Franczak
Tags: scene archinteriors bedroom fireplace white vol.35
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wastzzz 13:16:27  |  06-09-2015
It sucks mate. It really sucks. There's no fucking mood of the fucking fireplace in this render. Everything looks artificlal. Awful.
brazz 01:16:52  |  08-09-2015
wastzzz: What's with that comment man? chill out. The render is great and maybe that's the look he was trying to achieve. On my personal opnion is looks clean and graphical, just the kind of renders my clients would love. Depending on the client, most of them wont want realistic result, but rather a more clean and stylish look.