This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 7 from Archinteriors vol. 35. You can purchase this single scene or entire Archinteriors vol. 35 collection in Evermotion Shop.
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This bright bedroom with a winter landscape outside the windows comes from Archinteriors vol. 35.
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Wireframe view of the scene
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Reference image. Quite close to the final rendering (except of props - we used Evermotion small decoration elements in our scene).
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Scene in 3ds Max viewport.
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Scene in 3ds Max viewport, material and object coloring enabled.
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Winter behind the window - a cylinder with a bitmap.
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Background cylinder material settings.
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Our background map (this is a small version of original map used in the scene). As you can see it's not blue as the view behind the window. We'll get to it soon.
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The building and the base. The base is needed to reflect light as snow would do.
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Base material - Vray Material a bit brighter than a default one.
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The building and a V-Ray dome light.
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V-Ray dome light settings. As you can see, we used bright blue color, this way we could achieve this evening blueish tint of exterior map.
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There are some free spot lights in the interior. They are placed on the ceiling.
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Ceiling lamps share almost identical settings, they vary in a strength a little bit.
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A light source inside standing lamp.
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Rectangural light hidden in suspended ceiling.
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All lights listed in Vray Light Lister.
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Walls material. We used Vray Dirt for small amount of ambient occlusion.
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Walls material - VrayDirt settings.
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Walls material - falloff map is used for reflection glossines slot, to make reflections more interesting and realistic.
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Floor covering material uses two bitmaps - one with square pattern and the other with noisy pattern. We mix them in diffuse slot and add another noisy bitmap in the bump slot.
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Floor covering material - mix settings.
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floor covering - our bump map.
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Floor covering - square pattern map. This map is qa bit blurry, we didn't want sharp edges, they would look unnatural.
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A fireplace with wood and fire.
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We used two bent planes to simulate fire.
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A fire is just a Vray Light material with two versions of one bitmap - one for color slot and the other for opacity slot.
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Marble step in front of a fireplace.
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Marble material 1 - falloff map settings.
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Curtain material - Vray 2-sided material.
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Curtain material
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Curtain material - falloff map settings.
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Firewood.
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Firewood material.
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Firewood - you can see seams that we made during unwrapping.
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Firewood texture.
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Render settings.
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Raw render - wuite close to the final image, we need only small adjustments.
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Final image after post-production. Above RGB layer we put Hue / saturation layer that makes a pillows a bit brighter. Another layer takes out the yellow tint of bed. Layer above makes sky a bit darker. Top layer increases contrast and brightness of the whole image.
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Final image after post-production. thanks for reading!
This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 7 from Archinteriors vol. 35. You can purchase this single scene or entire Archinteriors vol. 35 collection in Evermotion Shop.
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