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Making of Vintage Living Room

Michal Franczak 2017-11-24 08:50 tutorial  > 3ds MAX  > modeling

We are analyzing scene 2 from Archinteriors vol. 48.

This scene presents living room with vintage furniture and some house plants. The scene was prepared using PBR workflow and all models (except plants) have unique UVs, which means that they can be easily ported to game engine or re-texured in texture painting software like Substance Painter or Quixel suite.

 

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The scene in 3ds Max viewport.

 

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Outside planes - buildings visible behind the windows.

 

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Outside planes material

 

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VraySun settings

 

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Ligt portal settings

 

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Inside of the building and Vray LightLister

 

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Ceiling mesh

 

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Ceiling material

 

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Walls mesh

 

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Walls material (in fact: two materials merged into one multi/sub-object material)

 

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Wall material 1

 

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Wall material 2

 

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Small corridor, doors and ledge mesh.

 

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Ledge detail

 

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Ledge material

 

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Chair mesh

 

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Chair material

 

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Bed mesh

 

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Floor mesh

 

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Floor material (five materials, spreaded on mesh - elements have with different IDs, each ID is for one of sub-materials)

 

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Floor material 1

 

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Floor mesh IDs

 

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Camera 1 settings

 

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Camera 2 settings

 

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Camera 3 settings

 

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Camera 4 settings

 

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Render settings

 

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Final image - camera 1

 

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Final image - camera 2

 

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Final image - camera 3

 

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Final image - camera 4

Author: Michal Franczak Editor: Michał Franczak
Tags: interior ai48
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