This scene presents living room with vintage furniture and some house plants. The scene was prepared using PBR workflow and all models (except plants) have unique UVs, which means that they can be easily ported to game engine or re-texured in texture painting software like Substance Painter or Quixel suite.
The scene in 3ds Max viewport.
Outside planes - buildings visible behind the windows.
Outside planes material
VraySun settings
Ligt portal settings
Inside of the building and Vray LightLister
Ceiling mesh
Ceiling material
Walls mesh
Walls material (in fact: two materials merged into one multi/sub-object material)
Wall material 1
Wall material 2
Small corridor, doors and ledge mesh.
Ledge detail
Ledge material
Chair mesh
Chair material
Bed mesh
Floor mesh
Floor material (five materials, spreaded on mesh - elements have with different IDs, each ID is for one of sub-materials)
Floor material 1
Floor mesh IDs
Camera 1 settings
Camera 2 settings
Camera 3 settings
Camera 4 settings
Render settings
Final image - camera 1
Final image - camera 2
Final image - camera 3
Final image - camera 4
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