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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Create Dirty Windows - material tutorial

RenderRam 2024-04-22 10:07 tutorial  > Making of  > modeling

New tutorial by RenderRam.

Today on RenderRam you can learn how to make dirt on window glass.

Imperfection textures play a crucial role in achieving photorealistic 3D texturing by adding subtle details that mimic the real-world wear and tear of surfaces. These textures include a variety of elements such as scratches, smudges, dirt, fingerprints, and surface irregularities, which break the uniformity of otherwise perfect textures and add realism to the 3D models. By incorporating these imperfections, textures gain a level of complexity and authenticity that makes them more convincing to the eye.

Technically, these imperfections can be implemented using various maps, such as normal maps, roughness maps, and ambient occlusion maps, which interact with lighting to produce realistic shading and reflections. For instance, a roughness map can define areas of a surface that are more or less reflective, creating a nuanced and varied interaction with light. Additionally, imperfections can be layered using shader techniques to dynamically adjust the visibility and intensity of these details based on environmental factors, such as weather conditions or user interactions. This layered approach ensures that the imperfections contribute to the overall visual narrative of the scene, enhancing the immersive quality of the 3D environment.

Author: RenderRam Editor: Michał Franczak
Tags: window texturing material materials materials texturing material imperfections imperfections
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