The 1930 Mercedes-Benz SS Roadster model is from iljujjkin at turbosquid.com:
https://www.turbosquid.com/3d-models/3ds-mercedes-benz-ss-roadster-1930/641235
Jeff converted the materials over to FStorm and lit it with a HDRI (environment direct lighting enabled).
The Forest Pro scattered grass objects (https://gumroad.com/l/DAMA01) were setup as FStorm instances (right click on object and use FStorm object properties).
Jeff enabled the depth of field effect, assigned a LUT file and rendered away. The updated bokeh/dof that FStorm creates is quite nice.
Overall it's a very simple configuration yet still creates some nice looking renders.
The scene uses a free HDRI (05-20_Park_D.hdr) from NoEmotion HDRs. You can use your own existing .HDR/.EXR or this one by downloading from:
http://noemotionhdrs.net/hdrother.html
More resources:
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