Making of Moroccan Food

Chakib Rabia 2017-05-25 14:24 tutorial  > 3ds MAX  > modeling

Tutorial by Chakib Rabia.

Me.jpgHi My name is Chakib Rabia a professional 3d Artist from Morocco, I have more than 11 years experience in CG industry and I would like to share with you a "Making of" my new personal work "Moroccan Food".

Since I like making CGI food scenes in my free time and the fasting month Ramadan is coming soon, I've decided to make a scene of different Moroccan dishes and food that I like to see on my table during this holy month. So I chose the Harira (soup) and Chebbakia (sweets), but in the near future I will make the whole Ramadan's Moroccan table with plenty of different food on it.

For this projet I decided to use the amazing Fstorm GPU renderer and I would recommend all artists to give it a try and enjoy their projects with its great speed and simplicity and, trust me ,you're gonna love it as much as I do.

So let's get started !

Click on image to enlargeBowl.jpg

Bowl : I've made a simple line profile and added a Lathe & Turbosmooth modifiers.


Click on image to enlargeChebbakia.jpg

Chebbakia : I found a reference from the net of this Moroccan sweets called "Chebbakia" to trace it and added a simple Extrude modifier to it.



I imported basic shape into Zbrush then sculpted the details to make it more organic.


Click on image to enlargeChebbakia_with_sesame_.jpg

Chebbakia with Sesame : I made a very basic sesame shape in 3ds max and used the great Soulburn script - Object Painter to scatter it on the sweets ( you can use any scatter tool you want ).



Spoon : I used a simple free spoon model from the net and heavily modified it in Max using FFD modifiers and Zbrush using the Move brush. Then I sculpted the details using a simple Damask pattern (You can find many online).


Click on image to enlargechickpeas.jpg

Chickpeas : For this one I used a Zbrush sphere and sculpted this basic shape using Move, Inflat & Pinch brushes and kept it really simple.


Click on image to enlargeWooden_cutting_board.jpg

Wooden cutting board: I wanted to keep it simple, so I used simple box with a Turbosmooth modifier to smooth the edges.


Click on image to enlargeDate.jpg

Date : I used a simple sphere object. I added an FFD modifier to reshape it a little bit, then added an EditPoly modifier to move some vertices using Soft selection.


Click on image to enlargeDate_Zbrush.jpg

Date Zbrush : I've exported the basic shape in Zbrush, sculpted the details using Noise surface + Standard, Inflat & Pinch brushes, then painted the texture using Polypaint.


Click on image to enlargeParsley_Evermotion_130_model_38_.jpg

Parsley (Evermotion 130 model 38) : I've used this great parsley model from Evermotion volume 130 to add the final touch for the soup like showned in references.


Click on image to enlargeBowl_painting_texture_evermotion_835.jpg

Bowl Painting texture : With Polypaint actived, I've used a Standard brush to paint manually the texture and try to make it close enough like the reference below.


Click on image to enlargeBowl_mat_evermotion_834.jpg

Bowl mat : The Bowl material.


Click on image to enlargeChebbakia_sweets_mat_evermotion_836.jpg

Chebbakia (sweets) mat : The Sweets material.


Click on image to enlargeHarira_soup_mat_evermotion_00829.jpg

Harira (soup) mat : The Harira soup material.


Click on image to enlargeSpoon_mat_evermotion_830.jpg

Spoon mat : For the spoon I've used a simple scratches texture in bump slot and a dirt map in glossiness. This way I achieved old silver metal look.


Click on image to enlargeViewport_evermotion_832.jpg

Viewport : A view of the scene with the textures.


Click on image to enlargeWooden_board_mat_evermotion_833.jpg

Wooden Board mat : The cutting board material.


Click on image to enlargeFstorm_Plane_Light_1_evermotion_839.jpg

Fstorm Plane Light 1.


Click on image to enlargeFstorm_Plane_Light_2_evermotion_840.jpg

Fstorm Plane Light 2.


Click on image to enlargeHdri_evermotion_838.jpg

In this scene I used a simple kitchen Hdri map. Make sure you put 2.2 in Gamma and choose "Spherical envi " in Mapping. I dragged it then as an Instance in Fstorm Environment with "Importance sampling" is On.


Click on image to enlarge50mm_Camera_evermotion_843.jpg

50mm Camera : For food photography I used here a simple 50 mm Target camera.


Click on image to enlargeFstorm_in_action_evermotion_841.jpg

Fstorm in action


Click on image to enlargeRendering_parameters_evermotion_842.jpg

Rendering parameters


Click on image to enlargeRaw_render_evermotion_846.jpg

Raw render


Click on image to enlargeHigh_pass_evermotion_845.jpg

Using the High pass filter with a high value to bring out the details of this scene. Ie used a LUT file from my collection but you can test and play with yours, usually I don't render using LUT directly but I like to test them in Fstorm before I decide wich one I'll probably use in Photoshop.


Click on image to enlargeCurves_evermotion_844.jpg

I've used "Selective color" to modify some red/yellow areas and boost it a little bit especially for the soup and reduce some green intensity of the parsley. I've added a little bit of blue using "Curves" and more contrast, then a Vignette layer and some Chromatic Aberration to add that photographic touch.


Click on image to enlargeGrey_evermotion_851.jpg

Clay render.


Click on image to enlargeHarira_2017_evermotion_852.jpg

Final image


Click on image to enlargeHarira_2017_2_evermotion_847.jpg

Final image


Click on image to enlargeHarira_2017_3_evermotion_848.jpg

Final image


Click on image to enlargeHarira_2017_4_evermotion_849.jpg

Final image


Click on image to enlargeHarira_2017_5_evermotion_850.jpg

Final image

In addition, I would suggest that you try some Photoshop plugins like Topaz collection and ArionFx - they are great post-production tools. I hope you enjoyed this "Making of"

Best regards!

Chakib Rabia


Author: Chakib Rabia Editor: Michał Franczak
Tags: visualization visualization fstorm moroccanfood moroccan moroccanfood moroccan
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meal504:14:56  |  21-07-2017
Very interesting idea, thank you!


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