We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Moroccan Food

Chakib Rabia 2017-05-25 14:24 tutorial  > 3ds MAX  > modeling

Tutorial by Chakib Rabia.

Me.jpgHi My name is Chakib Rabia a professional 3d Artist from Morocco, I have more than 11 years experience in CG industry and I would like to share with you a "Making of" my new personal work "Moroccan Food".

Since I like making CGI food scenes in my free time and the fasting month Ramadan is coming soon, I've decided to make a scene of different Moroccan dishes and food that I like to see on my table during this holy month. So I chose the Harira (soup) and Chebbakia (sweets), but in the near future I will make the whole Ramadan's Moroccan table with plenty of different food on it.

For this projet I decided to use the amazing Fstorm GPU renderer and I would recommend all artists to give it a try and enjoy their projects with its great speed and simplicity and, trust me ,you're gonna love it as much as I do.

So let's get started !

Click on image to enlargeBowl.jpg

Bowl : I've made a simple line profile and added a Lathe & Turbosmooth modifiers.

 

Click on image to enlargeChebbakia.jpg

Chebbakia : I found a reference from the net of this Moroccan sweets called "Chebbakia" to trace it and added a simple Extrude modifier to it.

 


Chebbakia_Zbrush.jpg

I imported basic shape into Zbrush then sculpted the details to make it more organic.

 

Click on image to enlargeChebbakia_with_sesame_.jpg

Chebbakia with Sesame : I made a very basic sesame shape in 3ds max and used the great Soulburn script - Object Painter to scatter it on the sweets ( you can use any scatter tool you want ).

 


Spoon_Zbrush.jpg

Spoon : I used a simple free spoon model from the net and heavily modified it in Max using FFD modifiers and Zbrush using the Move brush. Then I sculpted the details using a simple Damask pattern (You can find many online).

 

Click on image to enlargechickpeas.jpg

Chickpeas : For this one I used a Zbrush sphere and sculpted this basic shape using Move, Inflat & Pinch brushes and kept it really simple.

 

Click on image to enlargeWooden_cutting_board.jpg

Wooden cutting board: I wanted to keep it simple, so I used simple box with a Turbosmooth modifier to smooth the edges.

 

Click on image to enlargeDate.jpg

Date : I used a simple sphere object. I added an FFD modifier to reshape it a little bit, then added an EditPoly modifier to move some vertices using Soft selection.

 

Click on image to enlargeDate_Zbrush.jpg

Date Zbrush : I've exported the basic shape in Zbrush, sculpted the details using Noise surface + Standard, Inflat & Pinch brushes, then painted the texture using Polypaint.

 

Click on image to enlargeParsley_Evermotion_130_model_38_.jpg

Parsley (Evermotion 130 model 38) : I've used this great parsley model from Evermotion volume 130 to add the final touch for the soup like showned in references.

 

Click on image to enlargeBowl_painting_texture_evermotion_835.jpg

Bowl Painting texture : With Polypaint actived, I've used a Standard brush to paint manually the texture and try to make it close enough like the reference below.

 

Click on image to enlargeBowl_mat_evermotion_834.jpg

Bowl mat : The Bowl material.

 

Click on image to enlargeChebbakia_sweets_mat_evermotion_836.jpg

Chebbakia (sweets) mat : The Sweets material.

 

Click on image to enlargeHarira_soup_mat_evermotion_00829.jpg

Harira (soup) mat : The Harira soup material.

 

Click on image to enlargeSpoon_mat_evermotion_830.jpg

Spoon mat : For the spoon I've used a simple scratches texture in bump slot and a dirt map in glossiness. This way I achieved old silver metal look.

 

Click on image to enlargeViewport_evermotion_832.jpg

Viewport : A view of the scene with the textures.

 

Click on image to enlargeWooden_board_mat_evermotion_833.jpg

Wooden Board mat : The cutting board material.

 

Click on image to enlargeFstorm_Plane_Light_1_evermotion_839.jpg

Fstorm Plane Light 1.

 

Click on image to enlargeFstorm_Plane_Light_2_evermotion_840.jpg

Fstorm Plane Light 2.

 

Click on image to enlargeHdri_evermotion_838.jpg

In this scene I used a simple kitchen Hdri map. Make sure you put 2.2 in Gamma and choose "Spherical envi " in Mapping. I dragged it then as an Instance in Fstorm Environment with "Importance sampling" is On.

 

Click on image to enlarge50mm_Camera_evermotion_843.jpg

50mm Camera : For food photography I used here a simple 50 mm Target camera.

 

Click on image to enlargeFstorm_in_action_evermotion_841.jpg

Fstorm in action

 

Click on image to enlargeRendering_parameters_evermotion_842.jpg

Rendering parameters

 

Click on image to enlargeRaw_render_evermotion_846.jpg

Raw render

 

Click on image to enlargeHigh_pass_evermotion_845.jpg

Using the High pass filter with a high value to bring out the details of this scene. Ie used a LUT file from my collection but you can test and play with yours, usually I don't render using LUT directly but I like to test them in Fstorm before I decide wich one I'll probably use in Photoshop.

 

Click on image to enlargeCurves_evermotion_844.jpg

I've used "Selective color" to modify some red/yellow areas and boost it a little bit especially for the soup and reduce some green intensity of the parsley. I've added a little bit of blue using "Curves" and more contrast, then a Vignette layer and some Chromatic Aberration to add that photographic touch.

 

Click on image to enlargeGrey_evermotion_851.jpg

Clay render.

 

Click on image to enlargeHarira_2017_evermotion_852.jpg

Final image

 

Click on image to enlargeHarira_2017_2_evermotion_847.jpg

Final image

 

Click on image to enlargeHarira_2017_3_evermotion_848.jpg

Final image

 

Click on image to enlargeHarira_2017_4_evermotion_849.jpg

Final image

 

Click on image to enlargeHarira_2017_5_evermotion_850.jpg

Final image

In addition, I would suggest that you try some Photoshop plugins like Topaz collection and ArionFx - they are great post-production tools. I hope you enjoyed this "Making of"

Best regards!

Chakib Rabia

 

Author: Chakib Rabia Editor: Michał Franczak
Tags: visualization fstorm moroccanfood moroccan
You may also like...
3ds Max + V-Ray course for arch-viz artists

3ds Max + V-Ray course for arch-viz artists

"Intro to architectural visualization" course by Adam Zollinger from Udemy!
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

meal5 04:14:56  |  21-07-2017
Very interesting idea, thank you!
pourhousevancouver 08:21:51  |  30-07-2019
Hello Chakib Rabia! Thanks for sharing this Moroccan food recipe.