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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Loft Interior - Tip of the Week

Barbara Witkowska 2017-05-26 11:12 tutorial  > 3ds MAX  > modeling

We are breaking down a scene 9 from Archinteriors vol. 46.

This scene is inspired by interior design and CGI by Algimantas Raubiška: visit https://www.behance.net/Freakaz and www.ar3dviz.net

  • AI46_009_PP_evermotion_874.jpg
  • AI46_009_raw_evermotion_00876.jpg
Post-production / raw render - slide to see the differences

 

 

Click on image to enlarge slice1_6.jpg

The lof scene in 3ds Max viewport.

 

Click on image to enlargeslice3_6.jpg

The scene overvieew - camera settings on the right.

 

Click on image to enlargeslice4_6.jpg

The scene is lit by VraySun and VraySky (Preetham model). All settings are on the right.

 

 

Click on image to enlargeslice5_6.jpg

VraySky settings.

 

Click on image to enlargeslice6_6.jpg

We used two background meshes. The further is dome - it is used for background sky.

 

 

 

Click on image to enlargeslice7_6.jpg

Sky map of a dome.

 

Click on image to enlargeslice8_6.jpg

The second background map is used for city buildings.

 

Click on image to enlargeslice9_6.jpg

We used a b&w bitmap to limit buildings bitmap opacity only to lower area.

 

Click on image to enlargeslice11_6.jpg

Building mesh with light portals in the windows.

 

Click on image to enlargeslice13_6.jpg

Brick Ceiling material is based on one brick bitmap that was altered and placed also in Reflect, Bump and glossiness slots.

 

Click on image to enlargeslice14_5.jpg

Walls material is a bit different - we have bricks covered (but not entirely) by plaster. We mixed appropiate bitmaps in 3ds max.

 

Click on image to enlargeslice15_5.jpg

Chair mesh.

 

Click on image to enlargeslice16_5.jpg

Chair materials.

 

Click on image to enlargeslice17_5.jpg

Lather material.

 

Click on image to enlargeslice18_5.jpg

Leather material - we used orange /brownish bitmap and changed the hue.

 

Click on image to enlargeslice19_4.jpg

then we composited it with some dirty bitmap and used VrayDirt as a mask.

 

Click on image to enlargeslice20_4.jpg

Chair - details.

 

Click on image to enlargeslice21_4.jpg

Hanging lamps.

 

Click on image to enlargeslice22_3.jpg

One lamp mesh.

 

Click on image to enlargeslice23_3.jpg

Lamp material - bumpy, dirty glass.

 

Click on image to enlargeslice24_3.jpg

Lamp "lighting stick" - it emits light.

 

Click on image to enlargeslice25_3.jpg

Emissive material settings. 

 

Click on image to enlargePASSES_1.jpg

Passes.

 

Click on image to enlargeUntitled_evermotion_877.jpg

Post-production - really subtle one: we only added separate passes (with screen or lighten modes) to achieve more details in specular / refractive areas and then we placed vignette on top of that.

 

 

AI46_009_PP_evermotion_874.jpg

 

Final image after post-production

 

 

 

Author: Barbara Witkowska Editor: Michał Franczak
Tags: interior loft
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mikekaliven87 16:12:38  |  30-06-2017
Great article Many details, everything is clear)