Making of Cottages in USA

Tutorial by Petr Ukolov 3D Architectural Rendering Studio.

 Hello everyone!

This is a commercial project which is in the USA. The main task of the project was in short terms reach maximum effect and bring special atmosphere that our client wanted  to see. It was the interesting task and our studio started working on it with joy.

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This is a final image after post-production - camera 1.

 

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This is a final image after post-production - camera 2.

 

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Technical references that were used for creating the scenes.

 

 

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Stages of modeling, 1st view.

 

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Stages of modeling, 2nd view

 

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1st camera

 

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2nd camera

 

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Ready models of the objects, which we used in the scene, were produced by: Evermotion and VizPeople.

 

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Ready models of the objects, which we used in the scene, were produced by: Evermotion and VizPeople.

 

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Ready models of the objects, which we used in the scene, were produced by: Evermotion and VizPeople.

 

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Special attention we were paying to materials that cover the biggest surfaces of the model,they also reflect a character of the scene. Concrete material.

 

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Concrete material

 

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Concrete material mask 1

 

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Concrete material mask 2

 

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Road and ground cover materials. To get more organic transitions between surfaces, materials were mixing using masks with help of CoronaLayeredMtl.

 

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Road material

 

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Road material mask

 

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Wood material

 

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Wood material

 

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Wood material

 

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Wood material mask

 

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Wood material mask 2

 

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Wood material mask 3

 

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To get more realistic grass were used three Scatters with three different masks using a few types of grass produced by firm R&D Group.

 

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Also we used the Scatters with several types of models of trees produced by Evermotion. Landscape gamma was adjusted according to conditions of the architectural 3D scene.

 

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Grass

 

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Grass

 

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Grass mask 1

 

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Grass mask 2

 

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Grass mask 3

 

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Trees models

 

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For global illumination were used HDRI map linked to CoronaLightMtl on a half sphere.

 

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For global illumination were used HDRI map linked to CoronaLightMtl on a half sphere.

 

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For global illumination were used HDRI map linked to CoronaLightMtl on a half sphere.

 

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Render passes

 

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Final image - camera 1

 

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Final image - camera 2

Hope you liked it and this tutorial was useful. To see more of our works, follow the link www.ukolov3d.com. Thank you for reading and have a nice day to everybody!

 

Author: Petr Ukolov 3D Architectural Rendering Studio Editor: Michał Franczak
Tags: 3dsmax
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