- V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
- V-Ray Quick Settings: Added preset delete button
- VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
- VRayFastSSS2: Added color mode control
- VRayHairMtl: Added light_multiplier parameter
- VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
- VRayOSLMtl/VRayOSLTex: The default file extension is .osl
- VRayProxy: Added support for UV channels with negative indices
- VRayBPTracer: Fixed a crash in a specific scene
- Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off
- V-Ray: Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
- V-Ray: Fixed a crash when reading mip-map levels for non-square textures
- V-Ray: Fixed a crash when rendering geometry with incorrect faces
- V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur
- V-Ray: Fixed a crash when rendering with empty layer as render selection mask
- V-Ray: Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
- V-Ray: Fixed a crash with XMesh having very large surface normals
- V-Ray: Fixed a random crash in scenes saved with region rendering enabled
- V-Ray: Fixed artifacts when rendering with mapped IOR
- V-Ray: Fixed memory allocation for non-tiled bitmaps
- V-Ray: Fixed rare crash with progressive image sampling initialization
- V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
- V-Ray: Fixed Embree rendering on machines with lower versions of SSE support
- V-Ray: Fixed export of multiple splines to .vrmesh through MaxScript
- V-Ray: Optimized geometry traversing on multi-core machines
- V-Ray: Fixed "No GI on other mattes" option
- V-Ray: Fixed "Max ray intensity" not working for the first glossy reflection
- V-Ray: Fixed rendering of "Matte for reflect/refraction" objects
- .vrscene exporter: Added point cloud export parameters
- .vrscene exporter: Fixed animation settings persistence between export sessions
- .vrscene exporter: Frame range is not written into .vrscene files when exporting animations
- .vrscene exporter: The "Strip paths" option now affect VRayProxy objects
- V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel is enabled
- V-Ray RT: Animated "focus distance" parameter is now exported
- V-Ray RT: Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB
- V-Ray RT: Fixed the On parameter support for 3ds Max lights
- V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong
- V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
- V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
- V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
- V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro
- V-Ray RT GPU: "Trace depth" parameter is no longer ignored
- V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
- V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
- V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
- V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
- V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
- VRayClipper: Fixed include/exclude with grouped objects and hairs
- VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
- VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
- VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
- VRayLightMeter: Fixed viewport representation in 3ds Max 2015
- VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
- VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
- VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons
- VRayProxy: Fixed artefacts when rendering with motion blur
- VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window
Update for V-Ray 3.0 for 3ds Max is available on Chaos Group site.
Image by Flying Architecture.
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