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V-Ray 3.0 for 3ds Max update 3.00.08

Chaos Group 2014-10-01 11:46 article  > All

Read about new features.

Modified features:

  • V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
  • V-Ray Quick Settings: Added preset delete button
  • VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
  • VRayFastSSS2: Added color mode control
  • VRayHairMtl: Added light_multiplier parameter
  • VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
  • VRayOSLMtl/VRayOSLTex: The default file extension is .osl
  • VRayProxy: Added support for UV channels with negative indices

Bug fixes:

  • VRayBPTracer: Fixed a crash in a specific scene
  • Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off
  • V-Ray: Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
  • V-Ray: Fixed a crash when reading mip-map levels for non-square textures
  • V-Ray: Fixed a crash when rendering geometry with incorrect faces
  • V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur
  • V-Ray: Fixed a crash when rendering with empty layer as render selection mask
  • V-Ray: Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
  • V-Ray: Fixed a crash with XMesh having very large surface normals
  • V-Ray: Fixed a random crash in scenes saved with region rendering enabled
  • V-Ray: Fixed artifacts when rendering with mapped IOR
  • V-Ray: Fixed memory allocation for non-tiled bitmaps
  • V-Ray: Fixed rare crash with progressive image sampling initialization
  • V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
  • V-Ray: Fixed Embree rendering on machines with lower versions of SSE support
  • V-Ray: Fixed export of multiple splines to .vrmesh through MaxScript
  • V-Ray: Optimized geometry traversing on multi-core machines
  • V-Ray: Fixed "No GI on other mattes" option
  • V-Ray: Fixed "Max ray intensity" not working for the first glossy reflection
  • V-Ray: Fixed rendering of "Matte for reflect/refraction" objects
  • .vrscene exporter: Added point cloud export parameters
  • .vrscene exporter: Fixed animation settings persistence between export sessions
  • .vrscene exporter: Frame range is not written into .vrscene files when exporting animations
  • .vrscene exporter: The "Strip paths" option now affect VRayProxy objects
  • V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel is enabled
  • V-Ray RT: Animated "focus distance" parameter is now exported
  • V-Ray RT: Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB
  • V-Ray RT: Fixed the On parameter support for 3ds Max lights
  • V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong
  • V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
  • V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
  • V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
  • V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro
  • V-Ray RT GPU: "Trace depth" parameter is no longer ignored
  • V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
  • V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
  • V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
  • V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
  • V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
  • VRayClipper: Fixed include/exclude with grouped objects and hairs
  • VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
  • VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
  • VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
  • VRayLightMeter: Fixed viewport representation in 3ds Max 2015
  • VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
  • VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
  • VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons
  • VRayProxy: Fixed artefacts when rendering with motion blur
  • VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window

Update for V-Ray 3.0 for 3ds Max is available on Chaos Group site.

Image by Flying Architecture.

Author: Chaos Group Editor: Michal Franczak
Tags: vray 3dsmax
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