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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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OK

Making of Cottages in USA

Tutorial by Petr Ukolov 3D Architectural Rendering Studio.

 Hello everyone!

This is a commercial project which is in the USA. The main task of the project was in short terms reach maximum effect and bring special atmosphere that our client wanted  to see. It was the interesting task and our studio started working on it with joy.

Click on image to enlarge3D_Architectural_Visualization_cottages_USA_01_evermotion.jpg

This is a final image after post-production - camera 1.

 

Click on image to enlarge3D_Architectural_Visualization_cottages_USA_02_evermotion.jpg

This is a final image after post-production - camera 2.

 

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Technical references that were used for creating the scenes.

 

 

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Stages of modeling, 1st view.

 

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Stages of modeling, 2nd view

 

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1st camera

 

Click on image to enlargeView_004_evermotion.jpg

2nd camera

 

Click on image to enlargeObject_1_evermotion.jpg

Ready models of the objects, which we used in the scene, were produced by: Evermotion and VizPeople.

 

Click on image to enlargeObject_2_evermotion.jpg

Ready models of the objects, which we used in the scene, were produced by: Evermotion and VizPeople.

 

Click on image to enlargeObject_3_evermotion.jpg

Ready models of the objects, which we used in the scene, were produced by: Evermotion and VizPeople.

 

Click on image to enlargeConcrete_material_1_evermotion.jpg

Special attention we were paying to materials that cover the biggest surfaces of the model,they also reflect a character of the scene. Concrete material.

 

Click on image to enlargeConcrete_material_2_evermotion.jpg

Concrete material

 

Click on image to enlargeConcrete_mask_1_evermotion.jpg

Concrete material mask 1

 

Click on image to enlargeConcrete_mask_2_evermotion.jpg

Concrete material mask 2

 

Click on image to enlargeRoad_material_1_evermotion.jpg

Road and ground cover materials. To get more organic transitions between surfaces, materials were mixing using masks with help of CoronaLayeredMtl.

 

Click on image to enlargeRoad_material_2_evermotion.jpg

Road material

 

Click on image to enlargeRoad_mask_1_evermotion.jpg

Road material mask

 

Click on image to enlargeWood_1_evermotion.jpg

Wood material

 

Click on image to enlargeWood_2_evermotion.jpg

Wood material

 

Click on image to enlargeWood_4_evermotion.jpg

Wood material

 

Click on image to enlargeWood_mask_1_evermotion.jpg

Wood material mask

 

Click on image to enlargeWood_mask_2_evermotion.jpg

Wood material mask 2

 

Click on image to enlargeWood_mask_3_evermotion.jpg

Wood material mask 3

 

Click on image to enlargeGrass_1_evermotion.jpg

To get more realistic grass were used three Scatters with three different masks using a few types of grass produced by firm R&D Group.

 

Click on image to enlargeGrass_1v_evermotion.jpg

Also we used the Scatters with several types of models of trees produced by Evermotion. Landscape gamma was adjusted according to conditions of the architectural 3D scene.

 

Click on image to enlargeGrass_2v_evermotion.jpg

Grass

 

Click on image to enlargeGrass_3v_evermotion.jpg

Grass

 

Click on image to enlargeGrass_mask_1_evermotion.jpg

Grass mask 1

 

Click on image to enlargeGrass_mask_2_evermotion.jpg

Grass mask 2

 

Click on image to enlargeGrass_mask_3_evermotion.jpg

Grass mask 3

 

Click on image to enlargeTrees_2_evermotion.jpg

Trees models

 

Click on image to enlargeEnv_geometry_evermotion.jpg

For global illumination were used HDRI map linked to CoronaLightMtl on a half sphere.

 

Click on image to enlargeEnv_light_evermotion.jpg

For global illumination were used HDRI map linked to CoronaLightMtl on a half sphere.

 

Click on image to enlargeEnv_light_map_evermotion.jpg

For global illumination were used HDRI map linked to CoronaLightMtl on a half sphere.

 

Click on image to enlargeRender_Pass_evermotion.jpg

Render passes

 

Click on image to enlarge3D_Architectural_Visualization_cottages_USA_01_evermotion.jpg

Final image - camera 1

 

Click on image to enlarge3D_Architectural_Visualization_cottages_USA_02_evermotion.jpg

Final image - camera 2

Hope you liked it and this tutorial was useful. To see more of our works, follow the link www.ukolov3d.com. Thank you for reading and have a nice day to everybody!

 

Author: Petr Ukolov 3D Architectural Rendering Studio Editor: Michał Franczak
Tags: 3dsmax
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