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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

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Epic releases MetaHuman creator!

PR 2021-04-16 14:00 article  > All

Early Access to human creation software has started.

Epic announced that we are opening up an Early Access program for MetaHuman Creator, so you can create your own unique MetaHumans and download them for direct use in Unreal Engine, or for further editing in a DCC application like Autodesk Maya. 

For those who just want to get going right away in Unreal Engine, Epic is also providing over 50 ready-made MetaHumans for you to download and use in your projects directly from Quixel Bridge. Simply download the free application and click on the MetaHumans section.

 

MetaHuman Creator is a cloud-streamed app designed to take real-time digital human creation from weeks or months to less than an hour, without compromising on quality. It works by drawing from an ever-growing library of variants of human appearance and motion, and enabling you to create convincing new characters through intuitive workflows that let you sculpt and craft the result you want. As you make adjustments, MetaHuman Creator blends between actual examples in the library in a plausible, data-constrained way. You can choose a starting point by selecting a number of preset faces to contribute to your human from the diverse range in the database. 

You can select from around 30 hair styles that use Unreal Engine’s strand-based hair, or hair cards for lower-end platforms. There’s also a set of example clothing to choose from, as well as 18 differently proportioned body types. When you’re happy with your human, you can download the asset via Quixel Bridge, fully rigged and ready for animation and motion capture in Unreal Engine, and complete with LODs. You’ll also get the source data in the form of a Maya file, including meshes, skeleton, facial rig, animation controls, and materials.

Author: PR Editor: Michał Franczak
Tags: human unrealengine epic unrealengine epic metahuman metahuman
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