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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unreal Engine 4.14 released

Press release 2016-11-16 10:33 article  > Software

Unreal Engine 4.14 introduces a new forward shading renderer optimized for VR.

Other features: the new Contact Shadows feature renders beautifully detailed shadows for intricate objects. Developers also introduced a new automatic LOD generation feature for static meshes that does not require a third-party library.

Unreal Engine has now more streamlined the animation tools to help you be more productive, and added many new features to Sequencer (UE4’s non-linear cinematic tool), as well as improvements to vehicles, clothing and animation Blueprints.

Major features

  • The new forward shading renderer combines high-quality UE4 lighting features with Multisample Anti-Aliasing (MSAA) support! MSAA and the option to enable per-material optimizations make the forward renderer well suited for VR.
  • Supported forward rendering features include:

    • Full support for stationary lights, including dynamic shadows from movable objects which blend together with precomputed environment shadows
    • Multiple reflection captures blended together with parallax correction
    • Planar reflections of a partial scene, composited into reflection captures
    • D-Buffer decals
    • Precomputed lighting and skylights
    • Unshadowed movable lights
    • Capsule shadows
    • Instanced stereo compatible

    Some features are not yet supported with Forward Shading:

    • Screen space techniques (SSR, SSAO, Contact Shadows)
    • Shadow casting Movable Lights
    • Dynamically shadowed translucency
    • Translucency receiving environment shadows from a stationary light
    • Light functions and IES profiles
    • Alpha to Coverage
    • MSAA on D-Buffer decals, motion blur, dynamic shadows and capsule shadows\
  • New Contact Shadows. Contact shadows allow for highly detailed dynamic shadows on objects. The Contact Shadows feature adds a short ray cast in screen space against the depth buffer to know whether a pixel is occluded from a given light or not. This helps provide sharp detailed shadows at the contact point of geometry.

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New: automatic LOD generation. Unreal Engine now automatically reduces the polygon count of your static meshes to create LODs!

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  • Automatic LOD generation uses what is called quadric mesh simplification. The mesh simplifier will calculate the amount of visual difference that collapsing an edge by merging two vertices would generate. It then picks the edge with the least amount of visual impact and collapses it. When it does, it picks the best place to put the newly merged vertex and removes any triangles which have also collapsed along with the edge. It will continue to collapse edges like this until it reaches the requested target number of triangles.

    This mesh simplifier maintains UVs including generated lightmap UVs, normals, tangents, and vertex colors. Because UVs are maintained the same materials can be used as well as all LODs can share the same lightmap.

  • New: precomputed lighting scenarios. Ureal Engine now supports precomputing lighting for multiple lighting setups with the same geometry! This is especially important for use cases such as VR and architectural visualization where you need the highest possible quality at the fastest possible performance.

 

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Author: Press release Editor: Michał Franczak
Tags: unreal unrealengine
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