Other features: the new Contact Shadows feature renders beautifully detailed shadows for intricate objects. Developers also introduced a new automatic LOD generation feature for static meshes that does not require a third-party library.
Unreal Engine has now more streamlined the animation tools to help you be more productive, and added many new features to Sequencer (UE4’s non-linear cinematic tool), as well as improvements to vehicles, clothing and animation Blueprints.
Major features
Supported forward rendering features include:
Some features are not yet supported with Forward Shading:
New: automatic LOD generation. Unreal Engine now automatically reduces the polygon count of your static meshes to create LODs!
Automatic LOD generation uses what is called quadric mesh simplification. The mesh simplifier will calculate the amount of visual difference that collapsing an edge by merging two vertices would generate. It then picks the edge with the least amount of visual impact and collapses it. When it does, it picks the best place to put the newly merged vertex and removes any triangles which have also collapsed along with the edge. It will continue to collapse edges like this until it reaches the requested target number of triangles.
This mesh simplifier maintains UVs including generated lightmap UVs, normals, tangents, and vertex colors. Because UVs are maintained the same materials can be used as well as all LODs can share the same lightmap.
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