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Archinteriors for UE vol. 2 - Four detailed Unreal scenes with over 600 unique models.
We are happy to announce new collection for Unreal Engine. It is one of the most detailed Unreal arch-viz collections on the market. It contains four complete scenes with furniture, foliage, rain and snow particle systems and props - over 600 unique models.
We included blueprints for interactive doors and switchable lamps. You can use them in your scenes, learn from them and make your Unreal scenes more interactive. More info in Unreal Engine Tip 5 - Doors Interaction and Unreal Engine Tip 6 - IES Lights Interaction.
We included particle systems for rain and snow animation.
In all scenes we used instanced shaders. This way it is a lot easier to make your own shaders, based on our realistic base shaders.
We put animated foliage in our scenes that can be easily configured (for eg. you can change wind instensity or speed)
This animation by Adam Zimirski was made to study Iray, Nuke and After Effects. Aim was to check the capabilities of Iray and learn the basics of Nuke-u.
This week I'm going to use some of Evermotions Archmodels collection to create a simple visualization inside 3dsmax within 1 hour of work. The tutorial includes also the basic rendering settings and simple postproduction inside Photoshop.
Over 20 Evermotion Archmodels libraries will be soon available directly in Bloom Unit, helping CG artists to create photorealistic renderings in SketchUp.
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