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Making of iHome

Gusde Wastubali 2013-09-06 09:57 tutorial  > Making of  > rendering

A new tutorial by winner of TOP 5 V-Ray Workshop Award - Gusde Wastubali.

First of all I would like to thank to V-ray Workshop and Evermotion for the award - Top 5 V-Ray Workshop award. It's really a honor for me and my studio. Hopefully it's just a start for us to be better and better in the future and share more with the industry that I am sure we all love so much.

My name is Gusde Wastubali, I am architect and visualizer. iHome is actually just an idea of a house that has a strong character relying on its huge mass and volume and in the same time it has a soft and open look.

Click on image to enlarge021_cover.jpg

This is a final result


Main materials are concrete, glass, wood and white painted walls. I made a basic plan using Archicad and then made more advanced modeling in 3ds max. For grass I used iGrass iBushes vol. 1 with optimised modifier to reduce poly count while using multiscatter.

Click on image to enlarge 000_clay_b.jpg

The scene with default material

 

Click on image to enlarge001_concrete_material.JPG

All concrete materials in the scene are made with one shader

 

Click on image to enlarge002_multiscatter.JPG

Multiscatter settings. I adjusted random rotation, scale and put custom bitmap as the scatter map. I used Evermotion trees in this scene. It took me a while to select perfect trees for my design, there was some trial and error.

 

Click on image to enlarge003_vray_sun.JPG

For lighting I used V-Ray Sun and above settings.

 

Click on image to enlargewastubali_camera.jpg

V-Ray camera settings.

 

Click on image to enlarge005_camera_settings.JPG

Rendering settings for V-Ray. As you can see I rendered 6 layers separately.

 

Click on image to enlarge007_layer_background.jpg

I used calm sunny background image for this scene.

 

Click on image to enlarge008_layer_raw_render.jpg

Rendering layers: raw render.

 

Click on image to enlarge009_layer_inverse_z_depth.jpg

I used inversed z-depth for fog effect (5-10% opacity).

 

Click on image to enlarge010_layer_vray_lighting_element.jpg

Rendering layers: V-Ray Lighting element

 

Click on image to enlarge011_layer_vray_reflection.jpg

Rendering layers: V-Ray reflection

 

Click on image to enlarge012_layer_foreground_trees.jpg

Rendering layers: trees in the front

 

Click on image to enlarge013_without_color_adj.jpg

Scene without color adjustments

 

Click on image to enlarge014_masking.jpg

Wire for masking

 

Click on image to enlarge015_paint.jpg

Painting with soft brush (10-15% opacity)

 

Click on image to enlarge016_paint_2.jpg

More painting. For color corrections I used balance, levels, curves and combined it with Color Efex Pro 4.

 

Click on image to enlarge017_final_result.jpg

Final result

 

Click on image to enlarge018_final_result_2.JPG

Final result

 

Click on image to enlarge019_final_result_3.JPG

Final result

 

Click on image to enlarge020_final_result_4.JPG

Final result

I hope that this tutorial will give you an idea of my workflow. Please don't hesistate to drop a question or a comment on my Facebook page.

Wastubali on Behance

Author: Gusde Wastubali Editor: dr_After
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unrinoceronte 14:08:51  |  06-09-2013
Hi Wastibali, these Making of seems great. Thanks for all your explanation of it. Can you tell us which version of Max, Vray, and plugins did you use with this?
iPung 18:02:39  |  08-09-2013
keren banget !!!