First of all I would like to thank to V-ray Workshop and Evermotion for the award - Top 5 V-Ray Workshop award. It's really a honor for me and my studio. Hopefully it's just a start for us to be better and better in the future and share more with the industry that I am sure we all love so much.
My name is Gusde Wastubali, I am architect and visualizer. iHome is actually just an idea of a house that has a strong character relying on its huge mass and volume and in the same time it has a soft and open look.
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This is a final result
Main materials are concrete, glass, wood and white painted walls. I made a basic plan using Archicad and then made more advanced modeling in 3ds max. For grass I used iGrass iBushes vol. 1 with optimised modifier to reduce poly count while using multiscatter.
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The scene with default material
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All concrete materials in the scene are made with one shader
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Multiscatter settings. I adjusted random rotation, scale and put custom bitmap as the scatter map. I used Evermotion trees in this scene. It took me a while to select perfect trees for my design, there was some trial and error.
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For lighting I used V-Ray Sun and above settings.
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V-Ray camera settings.
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Rendering settings for V-Ray. As you can see I rendered 6 layers separately.
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I used calm sunny background image for this scene.
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Rendering layers: raw render.
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I used inversed z-depth for fog effect (5-10% opacity).
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Rendering layers: V-Ray Lighting element
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Rendering layers: V-Ray reflection
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Rendering layers: trees in the front
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Scene without color adjustments
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Wire for masking
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Painting with soft brush (10-15% opacity)
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More painting. For color corrections I used balance, levels, curves and combined it with Color Efex Pro 4.
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Final result
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Final result
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Final result
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Final result
I hope that this tutorial will give you an idea of my workflow. Please don't hesistate to drop a question or a comment on my Facebook page.
Wastubali on Behance
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