Arrimus3D shows how new remesher in 3ds Max 2021 works. Through many examples you will find out the importance of using subdivide modifier prior to retopology modifier.
New retopology tool in 3ds Max is used to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh. Useful for removing artifacts and other mesh issues for animation and rigging, these tools can also be used to apply textures and manipulate objects.
A clean 3D topology is key to achieving professional results. When a model's vertices, edges, and faces are better organized, animations will appear much more fluid and rendering will require less memory. Poorly-optimized meshes can also create visual artifacts as well as problems when applying modifiers. Using the Retopology Tools for 3ds Max, you can quickly correct many common problems introduced by a less than optimal mesh.
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