This interior is one of 5 interiors from Archinteriors vol. 51 collection which is available already.
We have made every effort to make these collections functional for everyone! No complicated Vray materials. Now 99% of models in our scenes are textured with PBR workflow.
These are a final Vray images after post production.
This interior was inspired by a luxury chalet designed by Bo Design. This perfect home is located in Megeve, French Alps.
Viewport from selected cameras.
The scene is built of about 7,6 million polygons. During rendering, it takes about 32 GB of RAM. One render in 1400px resolution takes about 3 hours. But light cache counts quite quickly (about 10 minutes).
Zorb is a nice tool for managing the interior. You can use it to check which modifiers were applied and, for example: globally select only those models that have UV maps. And finally, the cool option is possibility of checking what materials are used in the scene.
You can also change the settings for all materials at once. It is very helpful if we want to change all reflections materials subdivision, or set all textures in Diffuse to 0.01. I recommend this tool!
This interior is composed of more than a hundred different models. They are mapped and ready to use on other projects. Below you will find a presentation of most of them.
Textured models:
Below you can see the renders of some models textured with Substance Painter (rendered in Iray).
Iray is a GPU accelerated path-traced renderer developed by Nvidia.
Thanks to Iray in Substance Painter you can quickly render models with proper lighting and reflections.
Camera settings
As in most of our scenes, we use V-Ray Sun & Sky system with portals in windows.
You can download the V-Rray settings (VRAY PRESET)
Preview of textures used in the scene:
Additional renders:
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