3D Scanned Assets - new category available

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Luxury House

Marcin Białecki 2018-10-23 09:28 tutorial  > 3ds MAX  > modeling

We would like to introduce you this time breakdown of a scene 4 from Archinteriors vol. 51.

This interior is one of 5 interiors from Archinteriors vol. 51 collection which is available already.
We have made every effort to make these collections functional for everyone! No complicated Vray materials. Now 99% of models in our scenes are textured with PBR workflow. 

These are a final Vray images after post production.

 

0002_AI51_004_Cam_001_PP

 

0003_AI51_004_Cam_002_PP

 

0004_AI51_004_Cam_003_PP

 

0005_AI51_004_Cam_004_PP

 

0006_AI51_004_Cam_005_PP

 

0008_AI51_004_Cam_01_wire

 

0009_AI51_004_Cam_02_wire

 

0010_AI51_004_Cam_03_wire

 

0011_AI51_004_Cam_04_wire

 

0012_AI51_004_Cam_05_wire

 

0013_inspiration

This interior was inspired by a luxury chalet designed by Bo Design. This perfect home is located in Megeve, French Alps.

 

0015_viewports1

Viewport from selected cameras.

 

0017_viewports2

The scene is built of about 7,6 million polygons. During rendering, it takes about 32 GB of RAM. One render in 1400px resolution takes about 3 hours. But light cache counts quite quickly (about 10 minutes).

 

0019_zorb_base_objects

Zorb is a nice tool for managing the interior. You can use it to check which modifiers were applied and, for example: globally select only those models that have UV maps. And finally, the cool option is possibility of checking what materials are used in the scene.

 

0020_zorb_materials

You can also change the settings for all materials at once. It is very helpful if we want to change all reflections materials subdivision, or set all textures in Diffuse to 0.01. I recommend this tool!

 

0022_100_models_all

This interior is composed of more than a hundred different models. They are mapped and ready to use on other projects. Below you will find a presentation of most of them.

Textured models:

0024_1_AI51_004_Sofa

 

0025_2_Sofa_SP

 

0026_3_AI51_004_Wood_Jar

 

0027_3_Wood_Jar_SP

 

Below you can see the renders of some models textured with Substance Painter (rendered in Iray).

 

0029_AI51_004_Lamp_A

Iray is a GPU accelerated path-traced renderer developed by Nvidia.

 

0030_AI51_004_Lamp_E

Thanks to Iray in Substance Painter you can quickly render models with proper lighting and reflections.

 

0031_AI51_004_Lamp_J

 

0032_AI51_004_Ski_Stuff_02

 

0034_01_Camera_settings_cropped

Camera settings

 

0036_02_Lighting

As in most of our scenes, we use V-Ray Sun & Sky system with portals in windows. 

 

0038_AI50_002_Vray_preset

You can download the V-Rray settings (VRAY PRESET)

 

Preview of textures used in the scene:

0042_textures

 

Additional renders:

0044_Add_02

 

0045_Add_03

 

0046_Add_04

 

0047_Add_05

Author: Marcin Białecki Editor: Michał Franczak
Tags: interior archviz luxury archviz luxury switzerland switzerland
You may also like...
Matte Painting Tutorial for Architectural Visualisation

Matte Painting Tutorial for Architectural Visualisation

Narrated tutorial from start to finish of a matte painting, applied to a architectural visualization scene.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

cadian 12:09:03  |  24-10-2018
wow..this scene is really heavy loaded. Nice Work!
lukado 12:09:11  |  25-10-2018
Approximately, how many hours does it take to create this kind of scene with all the textures and setup?
mbialecki 08:20:20  |  26-10-2018
Hi Lukado! :) It takes many hours to make such a scene. This scene is 6 in one, you can say. There are 6 rooms (TV room, kitchen, dining room, terrace, hall with stairs, huge living room). It's an unusual scene, so it took me about 120 hours to make it. Is it a lot or a little time? ;)
mbialecki 08:33:00  |  26-10-2018
Hi Cadian! It is true! This scene is stuffed with nice props. Almost all of them are made in Substance Painter. Therefore, this time of making this scene has dramatically extended.
Impresspolska 09:07:39  |  26-10-2018
Substanced models look ver good but textures/materials used for them can not be applied to any other model. In many collections Evermotion prepared nice materials I could use in many new scenes. Substanced ones do not allow it. Therefore in incoming collections there should be a balance between open materials and dedicated.
mbialecki 14:19:37  |  26-10-2018
Hi Impresspolska! I remember those beautiful times when Shader was so complicated (Mix, Composite, Fallof, Color Correction, Mask ect), you had to really work hard to make something look nice. But today the world has moved on and many of us forgot how it was before. I understand you perfectly. But remember: "Standing still has killed many man" as Edward S. wrote. Therefore: "Come on, Bruno, let's go for a beer";) greetings :)
Impresspolska 15:19:59  |  29-10-2018
Hello mbialecki ! Therefore my post was not a complaint - I love to work in Substance Painter and I see that period of squared textures has gone. Now I transfer meshes to SP directly from Marvelous Designer, 3dsmax enjoying final effects. But if Evermotion could keep on adding to collections some cool large plasters, walls etc that would be great. Just for balance.
royaltar 11:42:01  |  13-02-2019
exellent
aqeelahmed 12:41:55  |  23-02-2019
Hi this is amazing i am also 3d visualizer but i can do kind of this scene would help me.
kidakadi 09:55:01  |  27-02-2019
very nice Screen .. the background outsite is that just planes wih BG texture on?
mbialecki 09:57:17  |  04-04-2019
kidakadi - Exacly :)