Making of Small Luxury Bathroom - Tip of the Week

Michał Franczak 2015-04-24 11:42 tutorial  > 3ds MAX  > texturing

Breaking down a scene from Archinteriors vol. 39, inspired by Chalet Black Pearl.

This small, but luxury bathroom is placed in Chalet Black Pearl built by Philippe Capezzone, owner and designer of the 5* Hotel Kilimandjaro in Courchevel 1850. Chalet Black Pearl is a mix of contemporary design mingled with traditional Savoyard stone and classic woodwork panelling. Finished with Andrew Martin materials and furnishings together with many local Savoyard artefacts. Interior scene was made in 3ds Max and V-Ray by Kuba Dąbrowski from Evermotion. It is scene 09 from Archinteriors vol. 39. You can buy Archinteriors vol. 39 collection in  Evermotion Shop. This Tip of the Week focuses on lights, camera, render settings and the method we used for walls and floor creation.

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Final image after post-production. We had to deal with very small surface, but it has some extraordinary materials and nice wall finishing that we achieved with external tools. More on that later.

 

 

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Wireframe view.

 

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Reference photo. We think that Kuba matched it pretty closely :)

 

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View from camera.

 

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Top view. Kuba modeled two rooms - a bathroom and a room that is visible through doorway.

 

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Isometric view of interiors.

 

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Camera settings. Camera is placed near the wall, it has quite small FOV (21 mm).

 

 

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Light settings. Kuba placed one light behind small bathroom window.

 

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Another light was placed above the camera.

 

 

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Our "sun" - Target direct Light settings.

 

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Spot light brings out the details of the stone wall.

 

 

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Another vray light is placed behind big window in bedroom.

 

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Vray lights listed.

 

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Floor plane with mosaic material.

 

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Floor material settings.

 

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Marble wall material.

 

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Stone wall was made in a specific way. Kuba made 5 different stone elements and then he scattered them with Forest Pack. Each stone is also randomly rotated by 90, 180 and 270 degrees, which gaves 4 more variations. So we have 20 stone variations. After scattering, Kuba randomized position of stones to achieve uneven wall surface. Stone wall has a material that uses 8 submaterial that have different color variants. So we have 20 stone variations x 8 colors = 160 different faces. It is enough to achieve realistic look.

 

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One of stone elements.

 

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Stone wall material. Multi-Sub Vray material with 8 submaterials.

 

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One of submaterial settings. The rest of them has different color correction settings (hue, brightness, saturation).

 

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Ceiling.

 

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Ceiling material consists of two submaterials.

 

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Ceiling Material 1.

 

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Ceiling material 2.

 

 

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Floor plane in the bedroom.

 

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Floor plane in the bedroom - mesh.

 

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Bedroom floor material.

 

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Mirror - a simple plane.

 

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Mirror material.

 

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Tap model.

 

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Tap material.

 

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Render settings.

 

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Raw render lacks contrast, we need to enhance levels in Photoshop.

 

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We didn't make very time-consuming post-production. The layer that affects render most is Curves layer. Kuba added VrayReflection, Specular and Lighting layers on top of it (Reflection and Specular - screen with 10% opacity, Lighting - Soft Light with 10% opacity). Then Kuba sharpened it a bit and put vignette layer on the top.

 

 

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Final render after post-production. Thanks for reading! :)

 

 
Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors bathroom luxury ai39 archinteriorsvol.39
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Hesham Elshipli22:18:18  |  24-04-2015
Thank you. I have one question. For the wall, I already thought about your way using forest before. But there is a problem with intersections in Forest specially in close up shots. Did you overcome this problem or just because the wall is far from the camera it is not a problem for you :)
dr_After09:53:47  |  27-04-2015
There are not intersections between wall elements - they are close to each other, but do not intersect.

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