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Hi all, this is my first “Making of” and I hope you enjoy it. Feel free to ask me any questions in the comment section or through my pages.
I am Hassan Jaber, I’m an interior architect and 3d artist from Lebanon living and working in Dubai. I’ve being doing 3d visuals and interior designing over 12 years. My projects made it continuously to front pages of reputable 3d websites and design magazines.
Designed and executed a High-end industrial restaurant (240 sqm). Located in City walk II, Dubai.
I was hired at the beginning to prepare a 3d rendering proposal for a restaurant. The client valued the realistic effect of my 3d rendering and hired me to fully work on the project (concept, plans & execution).
Main design concept and theme was to create an industrial modern looking restaurant. I attempted to keep the design mood natural and light. I chose dark and light grey for the walls, two high rustic U shaped pattern element were introduced. Concrete bare flooring combined with a main 9-meter decorative wall, and decorative hanged steel ducts were the main design elements & finishes used.
My 3d skills, photographic approach, and design experience played a big role in assuring that the 3d renders and the real project look 95% alike. And it helped in delivering diverse ideas and solutions during the design process.
So, I started researching the style and decided to make a modern industrial design with basic clear element that connects the whole design together.
Researching: the most important step to start any project.
Researching tips are simple:
Developing a design concept: design concept must effectively convey your inspiration and vision for a space. It briefly addresses how you went about creating the design, what design path and style you chose, and how you handled specific design challenges.
My main design concept & theme was to create a modern looking restaurant with some industrial finishes.
Introducing main eye catching components.
Connecting various components and functions together into one main Duct
Sketches & Cad + to do list
Sketching is a powerful process to use because it always helps discover the best ideas and solutions to tackle design problems. It’s an important step in the design and development process. I usually sketch very basic lines of what my design would be.
AutoCAD: Make sure to draw an enclosed polylines and name your layers so you don’t mess up your 3d files later on. Start by zoning plan: always make sure to keep space for moving around (don’t overload your space with furniture).
3D input + Design development: I mostly develop and change my designs in the 3d modeling phase. Here are some test shots showing how the design were developed.
Execution: Final Step in which the plan designed in the prior phases of the project life is put into action. The purpose of project execution is to deliver the project expected results.
Basic geometrical modeling for both interiors & exteriors.
Create 60 X 60 plane.
Graphite ribbon / polygon modeling /topology.
Inset the polygons & delete them.
Use Shell modifier to achieve thickness.
It took me around 1 day to copy the exact constructed ducts.
I’ve used 1 main dome Light with HDRI MAP + Vray Sun + Vray Sky portal plane & Ies lights.
For metallic materials & some dirt effects i used SIGERSHADERS V-Ray Material Presets Pro. I definitely recommend it for any user as it’s a powerful accurate tool with over 900+ Material.
A good composition is what always make you stand out:
Try The imagecomphelper script It helps in better understanding your camera placement & composition.
I always create an animated camera with a different key stop frames “not a fan of using multiple camera’s & batch render “. The good point about this technique is that you just need to specify the frame numbers + choose output folder + press render and all your images with render elements will be named properly in one folder.
For this scene, I created 2 main cameras: Camera A .90 Ratio - Camera B 1.3 Ratio. I set my output folder & sent first Camera A shots through Backburner and did the same to Camera B shots using the same file. No need to save more than one file with different cameras.
Average rendering time took around 3-12 hours. System specs: Boxx Apexx 4 - Intel(R) Xeon(R) CPU E5-2620 v3 @ 2.40GHz - 64 GB RAM.
Fire & smoke effects
DofPro plugin with z depth layer
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