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Apoco77 House by Jesus Selvera "Zuliban" gained "The Best of Evermotion" award in 2016. You can see all images in this Evermotion Forum thread.
I want to say that this making of is mostly based on what people asked me on forums and over Facebook.
EARLY STAGE
When I start any scene I first start with a general idea. In this scene I wanted an exterior with a pool, I wanted the lighting to be a bit warm with a touch of blue tone to look more fresh. I wanted also pure blacks and vivid colors. I never pay attention to realism. I put the highest priority on the idea, the overall mood and colors, etc. Realism is something extra that comes by itself. Sometimes I seek for more stylized render than realistic one.
I started this scene by making the kitchen area. On the beginning I create only basic models, sometimes I use just placeholders. At this stage for the most of the time I don't put too much attention to textures. I focus mainly on the shapes of the objects and overall lighting, but I don't spend too much time on it. I just make one or 2 quick renders. If something does not look right, I discard the model and create something else until I'm happy.
Then I move to another area and repeat this process. For me this is like sketching and this gives me a general idea of what the scene will look like.
I never do any serious modeling or texturing until I know for sure that the object will suit the scene. Staying too much in the same area will slow you down. This is the most important part for me. Here are some images of the early stages of the scene:
When i feel i have this early stage finished, I can finally focus on modeling, unwrapping and texturing. I don't touch rendering again until the end, I just make quick renders of each model to see if they look good in the scene.
Now i will show the key stages of making this scene that people asked for.
Here are another two examples of using this same workflow.
Here is another one.
Rendering in Corona is simple - I didn't move any slider or changed default settings. I used mostly bucket rendering for previews. All my renders were rendered and saved as EXRs for postwork. I didn't add any kind of lighting mood in this stage - I am working in 32 bits and it is better to have neutral image colors.
Right now Corona 1.5 is out and you have LUTs, glares and flares and many post-production features - you don't even need an external post-production software.
In my case I used Nuke instead of Photoshop, because Photoshop is still not fully 32 bit ready.
Heres one example of raw image and its evolution to final post-produced image.
Click on image to enlarge
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