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The main goal of „50's kitchen” was to recreate some old catalog illustration in 3D but with a rule of use appliances available in stores. The idea came naturally when I was washing the dishes (most of my ideas comes in during such oridnary actions). Besides I really like 50's. If I was in a posession of the DeLorean i'd set the timer back to 50's.
I'll let myself skip writing about how I modeled each thing because it's boring and propably you all know how to model. In this part I will just give You an overview and tips that are worth to mention. For modeling I used most common techniques except curtains, pillow (Marvelous Designer) and few of households (Rhino). Nurbs modeling comes really handy when there are some surfaces that seems to be more time consuming with classic polymodeling. Rhino gives you a way better solutions and natural surface flow with the addition of better UV mapping which is produced almost automatically.
An example of kettle body modeled and unwrapped with Rhino.
Like for modeling part I will skip unimportant things and briefly describe the shaders that in my opinion are the most interesting. The floor shader was the most tricky I believe. Once I've seen this PVC flooring in some store and couldn't find a manufacturer to obtain some references so I decided to build it from memory. I remembered that it was slightly sparkly just like a carpaint. To achieve the „exploited” look I used few bump maps, normal maps and specular maps that controls the final result.
I really like to treat 3D scene as real photography studio. Photographers don't hestiate to use additional light sources like softbox or deflector. You shouldn't either. In many cases the light that is coming from the outside (e. g. through the windows) is insufficient. The „50's kitchen” is an example how to handle that.
For general lighting I used one of Peter Guthrie's HDRI (https://www.pgskies.net/products/hdri0927). The only thing I've done with it was filtering through Color Correction map and sliding saturation down a bit. Additionaly I used two more spotlights. These are simple disc-shaped CoronaLight sources with directionality around 0.5.
The postproduction was pretty simple process. I don't like to overuse photoshop and I'm a real enemy of heavy color gradings when making an interior shot. Here you have some examples of postproductions stages:
Ummm… that's it. Hope You'll like it and you can use some ideas for your personal improvements. Good luck!
For more of my work take a look at: https://www.behance.net/KrzysztofStudzinski
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