This bathroom is one of many interiors of a complete house from Archexteriors vol. 29 collection.
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This is a final image after post-production. Most of the mood of this simple interior is achieved thans to interesting bump maps on the wall tiles. Lighting is provided by VraySun through Vray Light portals.
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3ds Max viewport (without props, bathtube, etc.)
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We used also VraySky to compliment VraySun color.
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The whole scene was surrounded by a dome.
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Dome material settings.
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Wall mesh.
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Wall material consists of two sub-object materilas. Part of a wall tiles is lighter, but the most of them have darker tint.
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Lighter wall material.
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Lighter wall material - VrayDirt settings.
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Lighter wall material - bump map. Blurriness is to avoid jagged edges during rendering bumps.
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Lighter wall material - diffuse map.
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Darker wall material.
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Darker wall material - VrayDirt settings.
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Darker wall material - falloff settings.
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Bathroom seen from the outside.
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Skylight portal settings.
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Shower corner mesh.
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Shower corner material.
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Render settings.
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Raw render.
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Photoshop post-production. RGB high pass for sharpening, sevel layers for adding details (all blended with screen mode). they made an image a bit washed-out, so we used curves layer to bring back the contrast. Color balance layer is used to tilt colors to blue. Vignette on top.
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Final render.
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