Bathroom with an autumn view - Tip of the Week

Michał Franczak 2015-10-09 13:42 tutorial  > 3ds MAX  > texturing

See making of the scene of Archinteriors vol. 39.

This interior scene was made byEvermotion in 3ds Max and V-Ray. It is a scene 6 from Archinteriors vol. 39. You can purchase this single scene or entire Archinteriors vol. 39 collection in Evermotion Shop.

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This is the final scene after post-production.
 
 

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Scene visible through Vray camera in 3ds Max Viewport.
 

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Reflective floor panels in front of a bathtub.

 

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Floor material with slightly "dirty"reflection and glossiness maps.

 

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Floor panels placement in the scene.

 

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Scene overview. The scene is a small box with transform gizmo in the center. You can see many grey boxes behind it. Each box is a proxy of a tree behind the window. We didn't place any background map behind the window. We wanted to achieve autumn feel, so we used foggy atmosphere and trees models.

 

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Selected tree.

 

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Main light in the scene is a sphere vrayLight. Settings are on the right.

 

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We placed additional VrayLights to lit the interior.

 

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VrayLight settings.

 

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VrayLight settings.

 

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Two Target spot lights were used as halogens above bathroom mirror.

 

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VrayLight - Plane behind the window.

 

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Camera settings.

 

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Trees are mesh proxy displayed as bounding boxes.

 

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Trees preview from file display.

 

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Bathtub mesh.

 

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Bathtub material.

 

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Windows meshes.

 

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Windows meshes (wire).

 

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Windows material - a slightly steamy glass.

 

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Mirror mesh.

 

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Mirror mesh - close up.

 

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Mirror material.

 

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Mirror material - base material

 

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Mirror material - noise map settings.

 

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Mirror material - coat material settings.

 

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Bitmap simulating (barely visible) stains on a mirror.

 

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Floor mesh.

 

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Floor material.

 

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Flowers mesh.

 

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Petals material is pretty simple.

 

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Stalk material.

 

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Cabinet mesh.

 

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Wooden cabinet material.
 
 

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Wood material - VrayEdgesTex 

 

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Falloff map - reflection glossiness slot.

 

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Statue mesh.

 

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Statue material.

 

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Statue material - base material.

 

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Statue material glossiness map.

 

 

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Coat material - simple black material that simulates dirt / ao.

 

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VrayDirt settings.

 

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Scene is also illuminated by slightly desaturated VraySky.

 

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-20 desaturation of VraySky.

 

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For in environment slot.

 

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Render settings.

 

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Raw render.

 

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Photoshop stack - levels and curves for increased contrast, added lighting and reflection passes. Then goes the vignette, refraction and atmosphere passes.vrayLightSelect lightens floor, and we placed sharpen layer on the top.

 

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Final image after post-production.

 

This interior scene was made byEvermotion in 3ds Max and V-Ray. It is a scene 6 from Archinteriors vol. 39. You can purchase this single scene or entire Archinteriors vol. 39 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors bathroom modern 39 scene6 contemporary
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