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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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OK

Making of a House and a Garden - Tip of the Week

Michał Franczak 2016-06-22 14:47 tutorial  > 3ds MAX  > texturing

Breakdown of an exterior scene from Archexteriors vol. 29.

This exterior is a part of Evermotion's Archexteriors vol. 29 collection. Archexteriors vol. 29 is a one big scene that includes full house with 9 interiors, several exterior cameras, vegetation, outside buildings and a dozens of props. This is the most complete and coherent visualization of big area - great resource scene for anybody that needs to present some suburbian house or nice villa. There is even a harbour and a boat!

> Buy Archexteriors vol. 29 collection in Evermotion Shop.

Click on image to enlargeAE29_Cam_Exterior_004_PP_evermotion.jpg

Archexteriors vol. 29 include several exterior cameras. This is a view from camera 4. This is a final image, after post-production in Adobe Photoshop.

 

 

 

Click on image to enlargeAE29_top_view_02_evermotion.jpg

Exterior cameras placements in Archexteriors vol. 29.

 

 

Click on image to enlargeAE29_Cam_Exterior_004_wire_evermotion.jpg

Wireframe view of the scene.

 

 

Click on image to enlargepano_image_evermotion.jpg

Click to open 360 panorama of this scene that you can navigate with your mouse. Panramic camera is placed between camera 4 and camera 5.

 

Click on image to enlargeAE29_E4_Layer_01_evermotion.jpg

The building seen by camera 4 in 3ds Max viewport.

 

Click on image to enlargeAE29_E4_Layer_02_evermotion.jpg

With material color enabled we can see basic texturing of the scene. there is also a dome covering the scene that acts like artificial sky (visible to camera and in rendering, but for lighting we use another sky - VraySky map in Environment slot).

 

Click on image to enlargeAE29_E4_Layer_03_evermotion.jpg

Main source of light - VraySun settings.

 

Click on image to enlargeAE29_E4_Layer_65_evermotion.jpg

We used also VraySky to compliment VraySun color.

 

Click on image to enlargeAE29_E4_Layer_55_evermotion.jpg

The whole scene was surrounded by a dome.

 

Click on image to enlargeAE29_E4_Layer_56_evermotion.jpg

Dome material settings.

 

Click on image to enlargeAE29_E4_Layer_04_evermotion.jpg

Water material

 

Click on image to enlargeAE29_E4_Layer_05_evermotion.jpg

Water material - gradient map.

 

Click on image to enlargeAE29_E4_Layer_06_evermotion.jpg

Water material - gradient map 2.

 

Click on image to enlargeAE29_E4_Layer_07_evermotion.jpg

Water material - map mixing

 

Click on image to enlargeAE29_E4_Layer_09_evermotion.jpg

Water material - bump map

 

Click on image to enlargeAE29_E4_Layer_10_evermotion.jpg

Water material - other maps.

 

Click on image to enlargeAE29_E4_Layer_11_evermotion.jpg

Water material - maps used for displacement

 

Click on image to enlargeAE29_E4_Layer_12_evermotion.jpg

Main building and its surroundings (without ground mesh and water plane).

 

Click on image to enlargeAE29_E4_Layer_13_evermotion.jpg

Main building and cameras placements

 

Click on image to enlargeAE29_E4_Layer_14_evermotion.jpg

the image that we show you in this tip is made from camera 4 view. Camera settings are on the right.

 

Click on image to enlargeAE29_E4_Layer_15_evermotion.jpg

As we have shown earlier, the main light source are vraySun and VraySky. We used rectangular portals to let this light into interiors.

 

Click on image to enlargeAE29_E4_Layer_16_evermotion.jpg

There are two fences surrounding the house - a natural wooden one and one made of stone base and painted wooden rails.

 

Click on image to enlargeAE29_E4_Layer_17_evermotion.jpg

Fence - element

 

Click on image to enlargeAE29_E4_Layer_18_evermotion.jpg

Fence - painted wood material

 

Click on image to enlargeAE29_E4_Layer_19_evermotion.jpg

Fence - stone base material

 

Click on image to enlargeAE29_E4_Layer_20_evermotion.jpg

Fence - stone base material - falloff map settings

 

Click on image to enlargebricks.gif

Main building is made of elements, similar to lego bricks

 

Click on image to enlargeAE29_E4_Layer_25_evermotion.jpg

Building mesh

 

Click on image to enlargeAE29_E4_Layer_26_evermotion.jpg

Wall materials (outside / inside).

 

Click on image to enlargeAE29_E4_Layer_27_evermotion.jpg

Walls material - outside

 

Click on image to enlargeAE29_E4_Layer_28_evermotion.jpg

Walls material - inside

 

Click on image to enlargeAE29_E4_Layer_29_evermotion.jpg

Wooden wall

 

Click on image to enlargeAE29_E4_Layer_30_evermotion.jpg

Wooden wall material

 

Click on image to enlargeAE29_E4_Layer_31_evermotion.jpg

Window frame mesh

 

Click on image to enlargeAE29_E4_Layer_32_evermotion.jpg

Multi/Sub-Object material - window handle, glass and frame

 

Click on image to enlargeAE29_E4_Layer_33_evermotion.jpg

Window handle material

 

Click on image to enlargeAE29_E4_Layer_34_evermotion.jpg

Window glass material

 

Click on image to enlargeAE29_E4_Layer_35_evermotion.jpg

Window frame material

 

Click on image to enlargeAE29_E4_Layer_36_evermotion.jpg

Window frame - falloff map settings

 

Click on image to enlargeAE29_E04_gifanim.gif

Environment - ground mesh, buildings, trees proxies, plants proxies, etc... (gif animation)

 

Click on image to enlargeAE29_E4_Layer_57_evermotion.jpg

Horizon bitmap

 

Click on image to enlargeAE29_E4_Layer_58_evermotion.jpg

Horizon bitmap material

 

Click on image to enlargeAE29_E4_Layer_59_evermotion.jpg

An arc with a mask that contains map for distand trees on the back of a house. The mask covers only trees, surrounding sky is projected from a dome.

 

Click on image to enlargeAE29_E4_Layer_60_evermotion.jpg

Distant trees material.

 

Click on image to enlargeAE29_E4_Layer_61_evermotion.jpg

The vegetation is placed as proxy files.

 

Click on image to enlargeAE29_E4_Layer_62_evermotion.jpg

On this screen we turned on small bushes proxies.

 

Click on image to enlargeAE29_E4_Layer_63_evermotion.jpg

Small bushes.

Click on image to enlargeAE29_E4_Layer_66_evermotion.jpg

Small rocks surrounding the house are also proxies.

 

Click on image to enlargerender_settings_evermotion_2.jpg

Render settings

 

Click on image to enlargeAE29_Cam_Exterior_004_raw_evermotion.jpg

Raw render

 

Click on image to enlargeae29_e04_psstack_evermotion.jpg

Photoshop layers and post-production. Above raw render layer we placed hue / saturation layer that changes hue (+11) and lightness (+32) of the sky. The next layer gives sharpness to an image. The next 6 layers are passes blended with screen mode (reflection, specular, refraction, lighting, GI, atmosphere, sun). Over them we placed vignette layer, color balance to increase yellows and curves on top to bring back the contrast.

 

Click on image to enlargeAE29_Cam_Exterior_004_PP_evermotion.jpg

Final image after post-production. Thanks for reading!

> Buy Archexteriors vol. 29 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors garden house tip arexteriorsvol.29
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LEAVE A COMMENT

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raiden1983 14:27:59  |  23-06-2016
Great......incredible amount of details.....great realism....
Yohib 12:20:43  |  26-12-2017
in render setting > render element where is vraylightselect_sun option in this?