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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Shenzhen Shangri-la Hotel

Michał Franczak 2016-03-31 11:17 tutorial  > 3ds MAX  > texturing

A scene inspired by luxury Chinese hotel.

This interior is inspired by a lobby of Chinese Shangri-la Hotel located in Shenzen. It is included in Archinteriors vol. 44 as scene 3. The scene was made in 3ds Max and rendered in V-Ray by Marcin Białecki (Evermotion).

Click on image to enlargePANO.jpg

We included a panoramic 360 HDR with this scene. You can see and manippulate *.jpg version after clicking the image above.
 

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There are two cameras in the lobby. This is a view from camera 1.
 

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View from camera 2.
 

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3ds Max viewport, camera 1. You can enable materials colors in Display Color menu in the top right corner.
 

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The floor mesh. It is the main mesh, seen in the center of the scene. It is surrounded by another floor ring, that we will show later.
 

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Floor material.
 

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Floor material, falloff map settings.
 

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Floor material, bitmap used for displacement.
 

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The scene overview. We modeled not only the building, but also a bit of surroundings with curvy road. We also placed a car outside the hotel.
 

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Isometric view.
 

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The road mesh.
 

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The road material.
 

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The road material, composite map settings.
 

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The road - diffuse bitmap. the lighter version of this bitmap is used also in bump slot.
 

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Ground mesh.
 

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Ground material.
 

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Ground material - normal map.
 

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The building mesh.
 

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The building parts.
 

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Floor ring.
 

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Floor ring material.
 

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Decorative element.
 

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Relief mesh.
 

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Decorative element material.
 

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Vray Material settings.
 

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Coat material settings.
 

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there are many lights in the scene. we included ceiling lights, chandelier lights and  a mesh light that is placed in hanging ceiling.
 

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Vray light lister.
 

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Halogen lamp settings.
 

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Chandelier mesh.
 

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Chandelier mesh - second view.
 

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Chandelier mesh, close-up.
 

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Chandelier base.
 

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Chandelier base is made of glass-like material.
 

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Camera 1 settings.
 
 

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Camera 2 settings.
 

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Render settings.
 

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RGB output.
 

Click on image to enlargecam1_pp_evermotion.jpg

Photoshop post-production, camera 1. First, after RGB layer we added Selective Color layer and we turned "yellow" slider all the way left (-100) in Whites section. The we added highpass filter, refraction layer, light sparks (a subtle glow), and three layers of VrayLightSelect. the next was Specular layer, levels for increased contrast.Specular Gaussian Blur made specular elements more prominent, then we desaturated image a bit and make it lighter with another levels layer.
 
 

Click on image to enlargeAI44_003_Cam_001_PP_evermotion.jpg

Final image - camera 1.
 
 

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RGB render - camera 2.
 

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Photoshop post-production, camera 2. Highpass filter for sharpening the image, then we added refraction and two LightSelect layers. We added specular layer and tweak grading a bit with levels (darken image) and slightly increased (+10) saturation.Then we added LightSparks (subtle glow in lamps areas), another Levels layer (lighten up). Three top layers increase glow in various image areas - near bonsai tree, stairs and ceiling.
 

Click on image to enlargeAI44_003_Cam_002_PP_evermotion.jpg

Final render, camera 2.
 
 
Author: Michał Franczak Editor: Michał Franczak
Tags: evermotion archinteriors hotel SHENZEN SHANGRI-LA
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xtr8mking 17:05:17  |  12-04-2016
Hello! How can we make a 360 panorama preview of our projects just like you did in this tutorial ?
caustix 04:57:46  |  13-04-2016
Hi! Good work, thanks for tutorial. Could you please tell how long in took from start modellinng to final renders?
mbialecki 13:22:55  |  14-04-2016
Hi! It took me about 10 days from start modelling to final renders :) Is it long or short? ;)