This interior is inspired by a lobby of Chinese Shangri-la Hotel located in Shenzen. It is included in Archinteriors vol. 44 as scene 3. The scene was made in 3ds Max and rendered in V-Ray by Marcin Białecki (Evermotion).
Click on image to enlarge
We included a panoramic 360 HDR with this scene. You can see and manippulate *.jpg version after clicking the image above.
Click on image to enlarge
There are two cameras in the lobby. This is a view from camera 1.
Click on image to enlarge
View from camera 2.
Click on image to enlarge
3ds Max viewport, camera 1. You can enable materials colors in Display Color menu in the top right corner.
Click on image to enlarge
The floor mesh. It is the main mesh, seen in the center of the scene. It is surrounded by another floor ring, that we will show later.
Click on image to enlarge
Floor material.
Click on image to enlarge
Floor material, falloff map settings.
Click on image to enlarge
Floor material, bitmap used for displacement.
Click on image to enlarge
The scene overview. We modeled not only the building, but also a bit of surroundings with curvy road. We also placed a car outside the hotel.
Click on image to enlarge
Isometric view.
Click on image to enlarge
The road mesh.
Click on image to enlarge
The road material.
Click on image to enlarge
The road material, composite map settings.
Click on image to enlarge
The road - diffuse bitmap. the lighter version of this bitmap is used also in bump slot.
Click on image to enlarge
Ground mesh.
Click on image to enlarge
Ground material.
Click on image to enlarge
Ground material - normal map.
Click on image to enlarge
The building mesh.
Click on image to enlarge
The building parts.
Click on image to enlarge
Floor ring.
Click on image to enlarge
Floor ring material.
Click on image to enlarge
Decorative element.
Click on image to enlarge
Relief mesh.
Click on image to enlarge
Decorative element material.
Click on image to enlarge
Vray Material settings.
Click on image to enlarge
Coat material settings.
Click on image to enlarge
there are many lights in the scene. we included ceiling lights, chandelier lights and a mesh light that is placed in hanging ceiling.
Click on image to enlarge
Vray light lister.
Click on image to enlarge
Halogen lamp settings.
Click on image to enlarge
Chandelier mesh.
Click on image to enlarge
Chandelier mesh - second view.
Click on image to enlarge
Chandelier mesh, close-up.
Click on image to enlarge
Chandelier base.
Click on image to enlarge
Chandelier base is made of glass-like material.
Click on image to enlarge
Camera 1 settings.
Click on image to enlarge
Camera 2 settings.
Click on image to enlarge
Render settings.
Click on image to enlarge
RGB output.
Click on image to enlarge
Photoshop post-production, camera 1. First, after RGB layer we added Selective Color layer and we turned "yellow" slider all the way left (-100) in Whites section. The we added highpass filter, refraction layer, light sparks (a subtle glow), and three layers of VrayLightSelect. the next was Specular layer, levels for increased contrast.Specular Gaussian Blur made specular elements more prominent, then we desaturated image a bit and make it lighter with another levels layer.
Click on image to enlarge
Final image - camera 1.
Click on image to enlarge
RGB render - camera 2.
Click on image to enlarge
Photoshop post-production, camera 2. Highpass filter for sharpening the image, then we added refraction and two LightSelect layers. We added specular layer and tweak grading a bit with levels (darken image) and slightly increased (+10) saturation.Then we added LightSparks (subtle glow in lamps areas), another Levels layer (lighten up). Three top layers increase glow in various image areas - near bonsai tree, stairs and ceiling.
Click on image to enlarge
Final render, camera 2.
COMMENTS