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Making of White Loft - Tip of the Week

Michał Franczak 2016-03-11 11:49 tutorial  > 3ds MAX  > texturing

Breakdown of a scene: a clean modern loft from Archinteriors vol. 43.

This scene is a part of our Archinteriors vol. 42 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 42 collection (5 loft scenes). This scene was made by Evermotion.

This scene was rendererd in 3ds Max and V-Ray 3. Check V-Ray prices in  our shop.

Click on image to enlargeAI42_0031_PP_Evermotion.jpg

Final image after post-production - camera 1.
 
 
 

Click on image to enlargeAI42_0032_PP_Evermotion.jpg

Final image after post-production - camera 2.
 

 

Click on image to enlargeAI43S03_Layer_1_Evermotion.jpg

3ds Max viewport, camera 1.
 

 

Click on image to enlargeAI43S03_Layer_2_Evermotion.jpg

3ds Max viewport, camera 1, materials and objects color enabled (the options in the top right corner).
 

 

Click on image to enlargeAI43S03_Layer_3_Evermotion.jpg

Overview of the scene.
 

 

Click on image to enlargeAI43S03_Layer_4_Evermotion.jpg

We modeled the whole 2-floor building.
 

 

Click on image to enlargeAI43S03_Layer_5_Evermotion.jpg

Building mesh.
 

 

Click on image to enlargeAI43S03_Layer_6_Evermotion.jpg

Building mesh, close-up.
 

 

Click on image to enlargeAI43S03_Layer_7_Evermotion.jpg

Building walls and ceiling material - vrayBlendMat with two submaterials with different tint, blended with VrayDirt map.
 

 

Click on image to enlargeAI43S03_Layer_8_Evermotion.jpg

Walls and ceiling material - base material.
 

 

Click on image to enlargeAI43S03_Layer_9_Evermotion.jpg

Walls and ceiling material - coat material.
 

 

Click on image to enlargeAI43S03_Layer_10_Evermotion.jpg

Walls and ceiling material - VrayDirt settings.
 

 

Click on image to enlargeAI43S03_Layer_11_Evermotion.jpg

Walls and ceiling material - EdgesTex settings in the bump slot.
 

 

Click on image to enlargeAI43S03_Layer_12_Evermotion.jpg

Walls and ceiling material - reflect map.
 

 

Click on image to enlargeAI43S03_Layer_13_Evermotion.jpg

Without walls and the furniture we have doors, floors, windows, stairs, railing and joists.
 

 

Click on image to enlargeAI43S03_Layer_14_Evermotion.jpg

Floor - close-up.
 

 

Click on image to enlargeAI43S03_Layer_15_Evermotion.jpg

Floor material, VrayMtl settings.
 

 

Click on image to enlargeAI43S03_Layer_16_Evermotion.jpg

Floor material - we used Composite node to bledn two bitmaps.
 

 

Click on image to enlargeAI43S03_Layer_17_Evermotion.jpg

Floor material - original diffuse map.
 

 

Click on image to enlargeAI43S03_Layer_18_Evermotion.jpg

Floor material - falloff map settings.
 

 

Click on image to enlargeAI43S03_Layer_19_Evermotion.jpg

Windows mesh.
 

 

Click on image to enlargeAI43S03_Layer_20_Evermotion.jpg

Window glass material.
 

 

Click on image to enlargeAI43S03_Layer_21_Evermotion.jpg

Window frame material.
 

 

Click on image to enlargeAI43S03_Layer_22_Evermotion.jpg

A rail mesh.
 

 

Click on image to enlargeAI43S03_Layer_23_Evermotion.jpg

Rail - close up.
 

 

Click on image to enlargeAI43S03_Layer_24_Evermotion.jpg

Rail - glass material.
 

 

Click on image to enlargeAI43S03_Layer_25_Evermotion.jpg

Rail - close-up 2.
 

 

Click on image to enlargeAI43S03_Layer_26_Evermotion.jpg

Railing material.
 

 

Click on image to enlargeAI43S03_Layer_27_Evermotion.jpg

Railing material - noise settings.
 

 

Click on image to enlargeAI43S03_Layer_28_Evermotion.jpg

Stairs mesh - close-up.
 

 

Click on image to enlargeAI43S03_Layer_29_Evermotion.jpg

Stairs material - VrayBlendMtl.
 

 

Click on image to enlargeAI43S03_Layer_30_Evermotion.jpg

Stairs material - VrayMtl (base material) settings.
 

 

Click on image to enlargeAI43S03_Layer_31_Evermotion.jpg

Stairs material - coat material settings.
 

 

Click on image to enlargeAI43S03_Layer_32_Evermotion.jpg

Stairs material - VrayDirt settings.
 

 

Click on image to enlargeAI43S03_Layer_33_Evermotion.jpg

Some furniture and props.
 

 

Click on image to enlargeAI43S03_Layer_34_Evermotion.jpg

Small glass - model is simple, we added detail with texture.
 

 

Click on image to see 360 panoramaAI43S03_Layer_35_Evermotion.jpg

Bitmap in displacement slot gives a bit of decoration for a glass.
 

 

 

Click on image to enlargeAI43S03_Layer_36_Evermotion.jpg

Round carpet mesh.
 

Click on image to enlargeAI43S03_Layer_37_Evermotion.jpg

Round carpet material.
 
 

Click on image to enlargeAI43S03_Layer_38_Evermotion.jpg

Bitmap, visible outside the window.
 
 

Click on image to enlargeAI43S03_Layer_39_Evermotion.jpg

Bitmap material.
 
 

Click on image to enlargeAI43S03_Layer_40_Evermotion.jpg

Camera 1 settings.
 
 

Click on image to enlargeAI43S03_Layer_41_Evermotion.jpg

Camera 2 settings.
 
 

Click on image to enlargeAI43S03_Layer_42_Evermotion.jpg

Camera 2 placement.
 
 

Click on image to enlargeAI43S03_Layer_43_Evermotion.jpg

There are a lot of lights in this scene. Main source of light is VraySun and VraySky, but we have many decorative lights (stairs, upper floor, etc).
 
 

Click on image to enlargeAI43S03_Layer_44_Evermotion.jpg

Complete VrayLight listing.
 
 

Click on image to enlargeAI43S03_Layer_45_Evermotion.jpg

Main window - Vray skylight portal and Vray light.
 
 

Click on image to enlargeAI43S03_Layer_46_Evermotion.jpg

Vray light for stronger light from a window that's front of the camera.
 
 

Click on image to enlargeAI43S03_Layer_47_Evermotion.jpg

Vray light simple portal.
 
 

Click on image to enlargeAI43S03_Layer_48_Evermotion.jpg

VraySun settings.
 
 

Click on image to enlargeAI43S03_Layer_49_Evermotion.jpg

VraySky settings.
 
 

Click on image to enlargerender_sgs_evermotion.jpg

Render settings.
 
 

Click on image to enlargeAI42_0031_.RGB_color_Evermotion.jpg

Raw render - camera 1.
 
 

Click on image to enlargeps_stackmotion.jpg

Photoshop post-production - camera 1.First, there is a highpass filter layer above RGB layer. It sharpens the image. then we overlayed (5%) VrayTotalLighting. the bottom of the image was a bit dark, so we added another VrayTotalLighting instance with gradient mask that affected only bottom of the image. then there is one disabled layer and correction layers. Firts hue / saturation layers desaturates the floor, another affects table top and stairs (desaturation), Levels 1 - make stairs darker, Levels 2 - overal image contrast increase. Color balance layer - more cyan, less red. VrayReflection (screen, 20%) on the top.
 
 

Click on image to enlargeAI42_0031_PP_Evermotion.jpg

Final image after post-production - camera 1.
 
 

Click on image to enlargeAI42_003_cam02_.RGB_color_Evermotion.jpg

Raw render - camera 2.
 
 

Click on image to enlargeps_2.JPG

Photoshop post-production - camera 2. highpass layer for increased sharpness, VRayReflection layer (soft light, 26%), color balance increasing magenta, another one similar, but affecting edges if the image, lighting layer with a mask to make certain areas brighter.
 
 

Click on image to enlargeAI42_0032_PP_Evermotion.jpg

Final image after post-production - camera 2. Thanks for reading! :)
 

This scene is a part of our Archinteriors vol. 42 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 42 collection (5 loft scenes). This scene was made by Evermotion.

This scene was rendererd in 3ds Max and V-Ray 3. Check V-Ray prices in  our shop.

 
Author: Michał Franczak Editor: Michał Franczak
Tags: tip corridor makingof ai43 scene3
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gaumzy 14:51:00  |  13-03-2016
Awesome........... very interesting work.
pixelbox7809 09:25:33  |  15-03-2016
I'm a bitt unsure about your dmc sampler settings. Can you tell about rendertimes?
joselu29 04:04:05  |  03-04-2016
Amazing ¡¡