This scene is a part of our Archinteriors vol. 42 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 42 collection (5 loft scenes). This scene was made by Evermotion.
This scene was rendererd in 3ds Max and V-Ray 3. Check V-Ray prices in our shop.
Click on image to enlarge
Final image after post-production - camera 1.
Click on image to enlarge
Final image after post-production - camera 2.
Click on image to enlarge
3ds Max viewport, camera 1.
Click on image to enlarge
3ds Max viewport, camera 1, materials and objects color enabled (the options in the top right corner).
Click on image to enlarge
Overview of the scene.
Click on image to enlarge
We modeled the whole 2-floor building.
Click on image to enlarge
Building mesh.
Click on image to enlarge
Building mesh, close-up.
Click on image to enlarge
Building walls and ceiling material - vrayBlendMat with two submaterials with different tint, blended with VrayDirt map.
Click on image to enlarge
Walls and ceiling material - base material.
Click on image to enlarge
Walls and ceiling material - coat material.
Click on image to enlarge
Walls and ceiling material - VrayDirt settings.
Click on image to enlarge
Walls and ceiling material - EdgesTex settings in the bump slot.
Click on image to enlarge
Walls and ceiling material - reflect map.
Click on image to enlarge
Without walls and the furniture we have doors, floors, windows, stairs, railing and joists.
Click on image to enlarge
Floor - close-up.
Click on image to enlarge
Floor material, VrayMtl settings.
Click on image to enlarge
Floor material - we used Composite node to bledn two bitmaps.
Click on image to enlarge
Floor material - original diffuse map.
Click on image to enlarge
Floor material - falloff map settings.
Click on image to enlarge
Windows mesh.
Click on image to enlarge
Window glass material.
Click on image to enlarge
Window frame material.
Click on image to enlarge
A rail mesh.
Click on image to enlarge
Rail - close up.
Click on image to enlarge
Rail - glass material.
Click on image to enlarge
Rail - close-up 2.
Click on image to enlarge
Railing material.
Click on image to enlarge
Railing material - noise settings.
Click on image to enlarge
Stairs mesh - close-up.
Click on image to enlarge
Stairs material - VrayBlendMtl.
Click on image to enlarge
Stairs material - VrayMtl (base material) settings.
Click on image to enlarge
Stairs material - coat material settings.
Click on image to enlarge
Stairs material - VrayDirt settings.
Click on image to enlarge
Some furniture and props.
Click on image to enlarge
Small glass - model is simple, we added detail with texture.
Click on image to see 360 panorama
Bitmap in displacement slot gives a bit of decoration for a glass.
Click on image to enlarge
Round carpet mesh.
Click on image to enlarge
Round carpet material.
Click on image to enlarge
Bitmap, visible outside the window.
Click on image to enlarge
Bitmap material.
Click on image to enlarge
Camera 1 settings.
Click on image to enlarge
Camera 2 settings.
Click on image to enlarge
Camera 2 placement.
Click on image to enlarge
There are a lot of lights in this scene. Main source of light is VraySun and VraySky, but we have many decorative lights (stairs, upper floor, etc).
Click on image to enlarge
Complete VrayLight listing.
Click on image to enlarge
Main window - Vray skylight portal and Vray light.
Click on image to enlarge
Vray light for stronger light from a window that's front of the camera.
Click on image to enlarge
Vray light simple portal.
Click on image to enlarge
VraySun settings.
Click on image to enlarge
VraySky settings.
Click on image to enlarge
Render settings.
Click on image to enlarge
Raw render - camera 1.
Click on image to enlarge
Photoshop post-production - camera 1.First, there is a highpass filter layer above RGB layer. It sharpens the image. then we overlayed (5%) VrayTotalLighting. the bottom of the image was a bit dark, so we added another VrayTotalLighting instance with gradient mask that affected only bottom of the image. then there is one disabled layer and correction layers. Firts hue / saturation layers desaturates the floor, another affects table top and stairs (desaturation), Levels 1 - make stairs darker, Levels 2 - overal image contrast increase. Color balance layer - more cyan, less red. VrayReflection (screen, 20%) on the top.
Click on image to enlarge
Final image after post-production - camera 1.
Click on image to enlarge
Raw render - camera 2.
Click on image to enlarge
Photoshop post-production - camera 2. highpass layer for increased sharpness, VRayReflection layer (soft light, 26%), color balance increasing magenta, another one similar, but affecting edges if the image, lighting layer with a mask to make certain areas brighter.
Click on image to enlarge
Final image after post-production - camera 2. Thanks for reading! :)
COMMENTS