In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
Extension 1 for Autodesk 3ds Max 2016 is available for download for all subscription customers.
It provides you with new powerful tools for animation, better collaboration and seamless workflows with game engines including new Autodesk Stingray engine. Also, a new 3D text tool gives you everything you need to create and animate stunning text in your scenes, add titles, intros and more. Building on the success of Max Creation Graph (MCG) in 3ds Max 2016, MCG now comes with brand-new animation capabilities in Extension 1. And with Geodesic Voxel Skinning, you can create high-quality production-ready results in less time. With the new MCG graphs for animation, easily sharable text templates and new integrated Creative Market Search capabilities, Extension 1 opens another new world of possibilities for sharing assets.
Text Plus
The new text tool allows you to edit, extrude and bevel all in one place, simplifying text workflow, while also providing a powerful tool for motion and info graphics.
Geodesic Voxel and Heatmap Skinning
With Geodesic Voxel and Heat Map solvers, you can generate better skin weighting in a fraction of the time as compared with traditional skinning methods. These new skinning methods can be run outside of the bind pose, and even on selected areas, which makes it easier to refine your weighting in particular spots. Geodesic Voxel Skinning can handle complex geometry that is not watertight and can contain non-manifold or overlapping components — as is frequently the case with real-world production meshes.
Experience Seamless Art - to - Engine Workflows
The new Game exporter allows users to transfer many different types of data from 3ds Max into game engines: Unity, Unreal Engine and the new Autodesk Stingray engine, using FBX interchange technology: models, animation takes, character rigs, textures, materials, LODs, lights, and cameras.
Users who download Stingray will benefit from a new Live Link between 3ds Max and the Stingray engine. Whether you’re a developer creating 3D games or a design professional creating real-time visualizations, the Stingray engine helps you produce visually stunning 3D experiences.
Live linking enables:
New Max Creation Graph (MCG) Animation Controllers
We introduced you to the Max Creation Graph with 3ds Max 2016. Extension 1 adds more to this already powerful tool.
Make/Save Money with Creative Market
Creative Market is an online marketplace, featuring high-quality 3D and 2D assets, such as people, cars or environments. You can license assets that have been created by other artists in the community to get started quickly or set up your own storefronts to sell original content and earn extra money. With Extension 1, a new Creative Market search window has been added that makes it easy to quickly search 3D right from within 3ds Max. You can also set a download location and access it directly from the Creative Market dialog box in the software.
More information on area.autodesk.com.
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