In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
Quad Chamfer
Modelers can use the new Chamfer modifier to create quadrilateral-based chamfered or beveled edges between two surfaces. This can help eliminate pinching, and produces better results when used in conjunction with the TurboSmooth modifier. Quad-based chamfering is also newly available in the Editable Poly object.
Better scene management
Combined Scene Explorer / Layer ExplorerDealing with complex scenes is now easier, thanks to new layer-management features within Scene Explorers that help artists and designers better organize data. In addition, a number of other enhancements have been made to the usability of Scene Explorers, contributing to an overall productivity improvement for scene management. Highlights include support for docking and Workspaces, and customizable quad menus. State Sets Improvements State Sets have been improved to accelerate performance, enhance usability; and to streamline interoperability workflows between 3ds Max and Adobe ® Photoshop ® and Adobe ® After Effects ® software.
Game-on
3ds Max 2015 delivers powerful new tools that provide you with an intuitive WYSIWYG experience in the viewport, smarter modeling tools that help speed up the creation process, and Python scripting to make 3ds Max your own.
ShaderFX
Game artists and programmers can now easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Shader networks are created by connecting different nodes together using an intuitive click-drag workflow; artists can select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. The resulting materials, even those with animated values, can be visualized in real time in 3ds Max viewports. An advanced mode enables more technical artists to drill down deeper into the inner workings of each basic node. With this feature, artists and programmers can design shaders that match those of their game engine. Using your game assets and textures inside 3ds Max viewports is now made easier.
Placement Tool
Artists and designers can now more easily position and orient content relative to other content within their scenes, with new Placement tools that feature intuitive auto-parenting and aligning behaviors. Objects can be moved along the surfaces of other meshes as though magnetically attracted and quickly rotated to the desired orientation as part of the same operation.
Populate
The powerful Populate crowd animation feature set now offers increased artistic control, better realism, and improved usability. Designers and artists can give their characters more convincing walking, jogging, passing, turning, and seated behaviors; control more aspects of how their characters are generated to influence the outcome; save textures for customization, sharing, andnetwork rendering; and bake animation for editing and export. In addition, studios can customize Populate through exposure of the functionality in an SDK (software development kit).
Accelerated Viewport Performance
Working in 3ds Max viewports is faster; a number of improvements accelerate navigation, selection, and viewport texture baking, resulting in greater interactivity, especially with dense meshes and scenes with many texture maps. In addition, antialiasing can now be enabled with minimal impact on performance - so artists and designers can work in a higher fidelity environment without sacrificing speed.
ActiveShade Improvements
ActiveShade preview renderings now support the NVIDIA ® mental ray ® renderer, in addition to the NVIDIA ® iray ® renderer and scanline renderers previously supported. With ActiveShade, artists and designers can see the effects of changing lighting or materials interactively, helping them more easily refine their work - the ability to match the final renderer helps artists more accurately preserve creative intent. For both iray and mental ray, interactive updates are now faster, while viewport navigation and switching, adjustments to light parameters, and certain other scene changes - creating, moving, or deleting objects - are captured more frequently, offering finer grain updates.
Point Cloud
The Point Cloud feature lets you create precise, three-dimensional models from real-world references by importing large datasets captured from reality as point clouds. 3D modelers can view point clouds in true color in the viewports, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point-cloud vertices.
Availability
You can buy a perpetual license or pay as you go with a Desktop Subscription plan. Desktop Subscription plans give you access to a full-featured, commercial license of 3ds Max or an Entertainment Creation Suite, on a monthly, quarterly or annual basis.
You can also as part of the Entertainment Creation Suites:
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