This new feature allows you to easily cut between multiple cameras, trim, and reorder animated clips nondestructively leaving the original animation data unchanged.
Smooth skinning is made better with the addition of Dual Quaternion, built specifically to avoid "bow tie" or "candy wrapper" effects where the mesh loses volume when deformers are twisted or pivoted. Most common in a character?s shoulders or wrists, this new method of smooth skinning helps reduce undesirable deformation artifacts. As a new option in the Skin modifier, Dual Quaternion lets you paint the amount of influence skinning will have on a surface, so you can use it where you need it and taper off to linear skin weighting where you don't.
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