We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Autodesk 3ds Max 2016 Extension 1 released

Press release 2015-08-12 09:23 article  > Software

New text tools, heatmap skinning, game engine integration and animation controllers.

Extension 1 for Autodesk 3ds Max 2016 is available for download for all subscription customers.

It provides you with new powerful tools for animation, better collaboration and seamless workflows with game engines including new Autodesk Stingray engine. Also, a new 3D text tool gives you everything you need to create and animate stunning text in your scenes, add titles, intros and more. Building on the success of Max Creation Graph (MCG) in 3ds Max 2016, MCG now comes with brand-new animation capabilities in Extension 1. And with Geodesic Voxel Skinning, you can create high-quality production-ready results in less time. With the new MCG graphs for animation, easily sharable text templates and new integrated Creative Market Search capabilities, Extension 1 opens another new world of possibilities for sharing assets.

Text Plus

3dsMax2016Ext1_TextPlus.jpg

The new text tool allows you to edit, extrude and bevel all in one place, simplifying text workflow, while also providing a powerful tool for motion and info graphics.

  • Copy and Paste from Microsoft Word® documents and retain font information and style.
  • Edit the text with global controls as well as local editing capabilities such as kerning, tracking, baseline shifting and scale.
  • There's a powerful beveling tool that has several presets or create your own set of favorite bevel presets.
  • Diagramming or custom information text can be created using the value to string tool, allowing you to display any value you would like as text.
  • You can add animation to your text using animation presets.

Geodesic Voxel and Heatmap Skinning

3dsMax2016Ext1_GVB_Heatmap.jpg

With Geodesic Voxel and Heat Map solvers, you can generate better skin weighting in a fraction of the time as compared with traditional skinning methods. These new skinning methods can be run outside of the bind pose, and even on selected areas, which makes it easier to refine your weighting in particular spots. Geodesic Voxel Skinning can handle complex geometry that is not watertight and can contain non-manifold or overlapping components — as is frequently the case with real-world production meshes.

  • Once you add the skin modifier to the mesh and the required bones, you can solve in any pose because the bind pose is stored in the modifier. This allows for the user to easily see the difference when in a pose.
  • You can solve selected areas. This allows the user to focus on troubled areas and see if changing the falloff or the actual solver in a particular area helps.

Experience Seamless Art - to - Engine Workflows

3dsMax2016Ext1_GameExporter.jpg

The new Game exporter allows users to transfer many different types of data from 3ds Max into game engines: Unity, Unreal Engine and the new Autodesk Stingray engine, using FBX interchange technology: models, animation takes, character rigs, textures, materials, LODs, lights, and cameras.

Users who download Stingray will benefit from a new Live Link between 3ds Max and the Stingray engine. Whether you’re a developer creating 3D games or a design professional creating real-time visualizations, the Stingray engine helps you produce visually stunning 3D experiences.

Live linking enables:

  • Geometry and cameras can be connected between Stingray and 3ds Max, allowing artists to assess and review 3D assets and scenes in an interactive 3D environment.
  • Users can make modifications in 3ds Max and see updates in Stingray right away with a one-click workflow.
  • ShaderFX has also been enhanced to better support the physically-based shaders when working with Stingray. Materials created in ShaderFX, can easily be transferred between 3ds Max and Stingray with visual consistency in both tools.

New Max Creation Graph (MCG) Animation Controllers

We introduced you to the Max Creation Graph with 3ds Max 2016. Extension 1 adds more to this already powerful tool.

  • Extension of maxscript plugin capabilities, new maxscripted controller plugins: float, point3, point4, color, position, rotation, scale, and transform controllers
  • MCG controller authoring based on scripted controller classes previously mentioned. Users can use most mcg operators and graph functionality to create unique custom controllers
  • MCG implicit controller transform parameter, allows users to get the Position, Rotation or Scale transforms of the current transform controller
  • Ability to select and assign multiple nodes via the mcg tool UI
  • MCG implicit time parameter, When the time implicit parameter operator is used, the graph is re-evaluated on each frame
  • Time conversion operators, Tick->Frames->seconds
  • Simulation operators based on bullet physics api, allows user to create physically based simulation controllers.
  • Ability to use maxscript in custom UI tab to extend MCG graph functionality (mouse handling, sub- controller modification, assigning values to parameter blocks)
  • 3 MCG authored Constraints accessible from animation menu, MCG Lookat with Billboard Constraint, MCG RaytoSurface Position/Orientation/Transform , Rotation Spring

Make/Save Money with Creative Market

Creative Market is an online marketplace, featuring high-quality 3D and 2D assets, such as people, cars or environments. You can license assets that have been created by other artists in the community to get started quickly or set up your own storefronts to sell original content and earn extra money. With Extension 1, a new Creative Market search window has been added that makes it easy to quickly search 3D right from within 3ds Max. You can also set a download location and access it directly from the Creative Market dialog box in the software.

More information on area.autodesk.com.

Author: Press release Editor: Michał Franczak
Tags: autodesk 3dsmax 2016 extension1
You may also like...
Autodesk and Automotive Showreel

Autodesk and Automotive Showreel

This video highlights Autodesk design solutions for the automotive industry.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.