Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation.
Here are some of the benefits you get:
Improve rig deformations.
Achieve better deformations easier and faster.
Simplify your rigging and skinning workflow.
Easily remove mesh stretching.
Situations in which you would want to use Deformation Cleaner:
When you want to animate an model.
When you want to build morph targets.
When you want to make broad changes to a model.
When you quickly and easily want to get good deformations.
When you want to clean up muscle simulations.
When you have a Skin, Morpher, Cloth, Jiggle, Tension Morpher or any other modifier that deforms the model.
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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