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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unreal Engine 5.1 Preview is released

PR 2022-10-07 12:58 article  > All

Not a final version, but improvements list is massive!

Lumen improvements in Unreal 5.1 include:

  • Improved performance optimizations in High scalability mode with the goal of achieving 60 fps on consoles
  • Improved support for foliage
  • Reflections on Single Layer Water
  • Support for high-quality mirror reflections on translucent surfaces
  • Support for nDisplay (SWRT and HWRT)
  • Initial support for split-screen (SWRT only); performance characteristics still TBD
  • Experimental: Hardware Ray Tracing (HWRT) in Vulkan - Surface cache lighting only, no support yet for Hit Lighting
  • Many stability, quality, and bug fixes

 

 

 

The Path Tracer continues to add support for more engine features, including:

  • Exponential Height Fog and Sky Atmosphere Fog
  • Decals
  • Single Layer Water
  • Per-instance custom data
  • Light functions
  • Multi-GPU rendering

Nanite improvements:

The primary focus of Nanite for 5.1 is the addition of a programmable rasterization framework, opening the door to features such as masked materials, two-sided foliage, pixel depth offset, and world position offset. Please note that the exact feature list and expected stability and performance characteristics are still TBD.

  • Other updates include:
  • Nanite material switch in the Material Editor
  • Additional diagnostic and debug modes
  • Many quality and performance improvements

GPU Lightmass Improvements:

  • Ongoing feature compliance updates, including stationary skylights, static IES lights, and per-light cast shadow flag
  • Irradiance Cache and First Bounce Ray Guiding have better behavior and higher quality from the same settings
  • Improved denoiser results at low light levels
  • Additional quality and performance improvements
  • On-Demand Shader Compilation compiles only the shaders needed to render what is seen on screen in the editor, and optionally during platform development iteration. The result is a drastic reduction of shaders being compiled, especially on large projects.
Author: PR Editor: Michał Franczak
Tags: unreal real-time engine visualization
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