With a brand new Viewport IPR, artists and designers can work and render at the same time. Developers integrated more accurate lens effects, and added a host of GPU rendering improvements under the hood.
What’s new in V-Ray Next for 3ds Max, update 1
- Create faster with the new Viewport IPR - Keep working while you render, utilizing the ultra-fast new viewport IPR in V-Ray Next.
- Discover the new Lens Effects - New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
- GPU bucket rendering - Accelerated multi-GPU performance and distributed rendering, plus support for Cryptomatte render elements.
- New GPU dispersion - Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
- Faster fog with GPU - Quicker, better sampling of environment fog to rapidly add depth to scenes with V-Ray GPU.
- Mimic rolling shutter - Emulate the warped motion blur effects common in digital video and cell phone cameras.
- Physical Hair with Glint & Glitter controls - The V-Ray Physical Hair material adds new Glint and Glitter controls for better highlights.
- Improved lighting render elements - Improved lighting passes provide artifact-free results independent of light sampling.
More info: Chaos Group Website
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