Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


3dsmax: Vray Lightmap

PENdzel 2005-02-07 00:00 tutorial  > 3ds MAX  > modeling

Dive into the world of V-Ray lighting in 3ds Max with Evermotion's tutorial. Explore the process of creating a V-Ray lightmap to add realistic and accurate lighting to your 3D scenes, enhancing their overall visual quality.

Open start scene - you can download it from evermotion server: CLICK HERE

Notice that all materials used in this scene are Vray Shaders with collor set to: R215, G215, B215.

This is setup direct Light (Direct01). It was created to simulate sun light, so multiplier is set to 2.0. Light Cone is quite huge, coz it has to be bigger than window, what it is falling throught. Shadows are turned on too (and set to VrayShadow).

Here you can see VrayLight sets. We choose Plane type. Invisible is turn on, coz Direct01 light needs to go throught VrayLight.

Remember, that visible light makes barrier for other lights - so it gives shadows. Multiplier of VrayLight is set to 5.0.

Enviiroment Color is set as white.

Now renderer parameters. Indirect Ilumination is turn on. In Primary and Secondary Bounce we need to set values of Lightmap. We do this, coz we just want to check level of brightnees of our light. In Calculation parameters, Subdivs parameter should be set to 300. Store direct light and Show calc. phase are turn on - to see progress of our rendering process.

Here you can see a screen of progress of our rendering process.

And another.

And here you can see rendered image.

To increase quality of our Lightmap we have to increase Subdivs parameter to 1000.

Here you can see rendered image. As you can notice quality is only a little better than in previous image and rendering time is much longer.

Now increasing quality of our scene. Choose Irradiance map in Primary bounce. Take a look at irradiance map's sets. We used concret sets of delone trangulation - and we increase Adaptive amount in QMC Sampler. Thanks to this our render will have much better quality but rendering time will be longer.

Here you can see final scene. It can be download form evermotion server: CLICK HERE

Adding Volume Light. In this case we have to switch render to scanline and scene shader to standard max material. In shadows we choose Shadow Map. In render common paremeters we choose Force 2-Sided. Next we put Volume Light in Atmosphere. And we set Volume light for Direct01 light. To download scene with Volume sets form evermotion server: CLICK HERE

Here you can see rendered scene.

Now we open GI ann Volume renders in Photoshop.

Next we put Volume render as a layer 1 on GI render.

Now we make correction of VOlume layer - we delete all bugs by hand.

Now we add mask layer to Volume layer and we use Clouds filter in mask. Next we change this whole layer to screen. Now we make correction of VOlume layer - we delete all bugs by hand.

To make better effect, on background layer, we choose select>>>color range and using piker we choose white color. We create new layer and we choose Select and Feather with value set to 10 px. Next we add white color to the mask and controle it by opacity. At the end I add 3 layers with ellipses that simulate some light effects in camera lens. And that is all. CLICK HERE to dowload file with postproduction form evermotion server.

B. Regards
Evermotion Team

Author: PENdzel
Tags: v-ray
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desigener 16:03:33  |  02-01-2014
tanks..happy new year