Octane Render for Unity released

Press Release 2017-12-18 09:28 article  > All

Path-tracing rendering with cinematic quality comes to Unity.

OctaneRender is the path-traced, GPU-accelerated render engine. In Unity, OctaneRender is available for free, or at $20 or $60 for packages that unlock more GPUs and OctaneRender plugins for other 3D authoring tools.

Cinematic rendering in Timeline and Play mode

OctaneRender gives Unity creators greater rendering power and quality for cinematic use cases. Born on GPUs, OctaneRender is an unbiased render engine, tracing each ray of light in a scene with physics-grade precision to deliver unrivaled photorealism in CG and VFX.


  • The PBR (Physically-Based Rendering) Viewport. It provides a window into your scene as viewed by a path-traced render engine. 
  • OctaneRender materials and lighting. For pre-rendered sequences, OctaneRender steps up the quality of the scene immediately, even with standard Unity shaders. You can also choose to leverage OctaneRender’s node-based material and lighting system, which improves the overall look even further with physics-based quality.
  • In future versions, OctaneRender for Unity will also support Open Shading Language (OSL) for even greater flexibility.



OctaneRender for Unity on the Asset Store

OctaneRender Recorder now allows you to record animations or sequences made with Unity’s Timeline and export either as a movie file or as an ORBX format, which can leverage OctaneRender Cloud. Recorder makes composing films through Timeline, Cinemachine, and now Play mode, that much easier.

In advance of next year’s Octane 4 with Brigade, our real-time path-tracer, OctaneRender for Unity is limited to pre-rendered content. However through cinematic rendering and the upcoming Live Lightmap Baking, OctaneRender for Unity expands what you can do in the engine today.

Getting started with OctaneRender is easy: go to the Asset Store and download any of scene packages. When you load any one of them, you will be prompted to install OctaneRender for Unity.


OctaneRender Prime, Studio, and Creator

OctaneRender for Unity comes in three versions—a free tier and two subscription options—each of which is feature complete.

  • OctaneRender Prime is available for free by downloading an OctaneRender asset from the Asset Store. Prime only allows access to your primary GPU and comes with no additional plugins.

Annual subscriptions to OctaneRender Studio and OctaneRender Creator offer access to more GPUs and a selection of additional plugins.

  • OctaneRender Studio is $20 per month and allows access to 2 GPUs and a selection of 1 additional plugin.
  • OctaneRender Creator is $60 per month and allows access to up to 20 GPUs and a selection of 3 additional plugins

Both OctaneRender Studio and Creator also include OctaneRender for NUKE and for After Effects as standard plugins. Simply follow the instructions emailed after loading OctaneRender Studio or Creator to redeem and download while selecting your additional plugins.


Live Lightmap Baking Beta

Currently available in beta, Live Lightmap Baking will soon be completed and launched. GPU-accelerated baking can deliver 10x the speeds of current solutions, redefining how lightmapping in Unity is done today. Because OctaneRender can read Unity materials and lights, even legacy lightmap workflows can be accelerated with path-tracing. The Unity community can experiment with OctaneRender’s baking system in beta today, and more features and support will come shortly.

Author: Press Release Editor: Michał Franczak
Tags: Octane unity
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