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OctaneRender is the path-traced, GPU-accelerated render engine. In Unity, OctaneRender is available for free, or at $20 or $60 for packages that unlock more GPUs and OctaneRender plugins for other 3D authoring tools.
Cinematic rendering in Timeline and Play mode
OctaneRender gives Unity creators greater rendering power and quality for cinematic use cases. Born on GPUs, OctaneRender is an unbiased render engine, tracing each ray of light in a scene with physics-grade precision to deliver unrivaled photorealism in CG and VFX.
OctaneRender for Unity on the Asset Store
OctaneRender Recorder now allows you to record animations or sequences made with Unity’s Timeline and export either as a movie file or as an ORBX format, which can leverage OctaneRender Cloud. Recorder makes composing films through Timeline, Cinemachine, and now Play mode, that much easier.
In advance of next year’s Octane 4 with Brigade, our real-time path-tracer, OctaneRender for Unity is limited to pre-rendered content. However through cinematic rendering and the upcoming Live Lightmap Baking, OctaneRender for Unity expands what you can do in the engine today.
Getting started with OctaneRender is easy: go to the Asset Store and download any of scene packages. When you load any one of them, you will be prompted to install OctaneRender for Unity.
OctaneRender Prime, Studio, and Creator
OctaneRender for Unity comes in three versions—a free tier and two subscription options—each of which is feature complete.
Annual subscriptions to OctaneRender Studio and OctaneRender Creator offer access to more GPUs and a selection of additional plugins.
Both OctaneRender Studio and Creator also include OctaneRender for NUKE and for After Effects as standard plugins. Simply follow the instructions emailed after loading OctaneRender Studio or Creator to redeem and download while selecting your additional plugins.
Live Lightmap Baking Beta
Currently available in beta, Live Lightmap Baking will soon be completed and launched. GPU-accelerated baking can deliver 10x the speeds of current solutions, redefining how lightmapping in Unity is done today. Because OctaneRender can read Unity materials and lights, even legacy lightmap workflows can be accelerated with path-tracing. The Unity community can experiment with OctaneRender’s baking system in beta today, and more features and support will come shortly.
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