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SOLID ANGLE, the creator of the industry-leading Arnold global illumination ray-tracer, has officially released version 5.0 of the Arnold core rendering library and associated plugins. In addition, Autodesk announced that 3ds Max 2018 ships with Arnold 5, replacing mental ray.
Arnold 5 is available now as a standalone renderer, as well as a plugin for Maya (MtoA), 3ds Max (MAXtoA), Cinema4D (C4DtoA), Katana (KtoA), and soon Houdini (HtoA) and Softimage (SItoA). Individual licenses can be purchased from Solid Angle's web store. Free trials are also available for download.
Faster
Many subsystems in Arnold 5 have been optimized, resulting in significant speedups during both render start-up and ray-trace time.
Kingsglaive: FFXV used an early development version of the standard_volume shader. Image courtesy of Digic Pictures.
Better samplers
Arnold 5 includes several sampling optimizations.
Taken together, these improvements will allow Arnold users to get better results faster, while still enjoying Arnold's ability to tackle the most complex production rendering challenges.
Old vs new samplers with quad and disk lights, shown at 1 sample/pixel
Easier to use
New shaders
Arnold 5 ships with several new built-in shaders. These shaders are physically accurate and will allow artists to push the boundaries of realism with their renders:
Skin shading using the new standard_surface shader. Image courtesy of Johan Rimér
Artistic smoke using the new standard_volume shader. Image courtesy of Lee Griggs
OSL support
With 5.0, shaders can now be written in both C++ and Open Shading Language, an advanced shading language for production GI renderers. OSL shaders placed in the shader search path are automatically registered as Arnold shader nodes, with their parameters converted to Arnold parameters. Once loaded, they can be inspected, instantiated and linked in exactly the same way as C++ shaders. OSL shaders can be used to implement anything from simple texture patterns to full materials using closures.
"Logan" digi-double using Arnold OSL shaders. Image courtesy of Image Engine
Light Path Expressions (LPEs)
Light Path Expressions are used to extract and write specific lighting components into separate AOVs. In addition to the existing mechanism for defining simple per-shader AOVs, individual shaders can now define AOVs for direct/indirect light and various layers with a regular expression syntax to define the subset of all scattering and emission events in the scene that should be written to each AOV. Built-in AOVs are available for the common cases, as are light group AOVs. LPEs provide power and flexibility for creating AOVs to meet the needs of production.
Improved color management
Arnold now natively supports both synColor and OCIO for better handling of input (textures) and output (rendered images) color transforms, and can be extended with custom color manager nodes. This makes it easier for the renderer to perform all its internal calculations correctly in a radiometrically linear space. The older gamma settings have been removed. In addition, wavelength-dependent spectral effects such as refractive dispersion, blackbody radiation and physical sky are now more accurate.
Simpler C++ API
At the core of Arnold lies a powerful C++ application programming interface (or API) upon which users can build custom tools, whether they are shaders, geometry procedurals, or translator plugins for the main DCC tools. In Arnold 5, this API has been cleaned of legacy features, refactored, extended and simplified so that writing new Arnold-powered applications is easier than ever, while resulting in faster, more consistent code. Existing applications will need to be recompiled to take these changes into account, although for the most part these are easy changes, described in detail in the technical release notes and accompanying API docs. New APIs have been added for introspecting procedural geometry nodes, creating custom color manager nodes, and preprocessing texture maps into .tx files.
More information on Solid Angle Arnold site.
Image courtesy of Dade Orgeron
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