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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Autodesk 3ds Max 2017.1 released

Press release 2016-11-17 09:20 article  > Software

Including Blended Box Mapping, Data Channel Modifier, Max to Arnold integration and Asset Library 1.3.

Blended Box Mapping

Blended Box mapping is similar to box or cube mapping, but with a lot more control. Instead of applying UV's to the mesh, the map actually projects onto the mesh. You can choose 1, 3 or 6 maps to project. The maps that are projected and can be blended together in order to alleviate
seams.

Blended Box map allows you to project onto individual objects, such as boulders across a landscape, or on multiple objects that make up a complex model. Each method has a lot of flexibility given to you so you can make your models look how you want.

Data Channel Modifier

The Data Channel Modifier uses information derived from the mesh and then allows your to modify and re-purpose that data in different forms such as a selection, a map channel, vertex color, crease weight and many more.

Here you see an example where we are using the curvature of the mesh to drive a mask that we use to blend materials for that warn paint along edges look.

The data channel modifier can be used for modeling as well. In this case we are using the edge angles of a mesh to automatically generate crease weights. Since the weights are automatic, you can continue to model and get a good representation of what the final model will be.

Creating masks that drive different materials or even scattering of objects can prove difficult when dealing with heavy meshes. With the data channel modifier, we can make this a procedural task now.

MAXtoA 0.80 is our next major milestone of Arnold integration into 3ds Max. It is available now on the Solid Angle web site and requires 3ds Max 2017 SP2 or greater.

New Features in Arnold 0.80 for 3ds Max:

  • Support for 3ds Max Photometric lights.
  • New Volume object supporting OpenVDB files.
  • Light Filter modifiers for Arnold lights.
  • General Arnold light improvements.
  • Hair and Fur support
  • UI improvements for AOVs.
  • Texture options.
  • Diagnostics options.

For more information visit Autodesk Area.

Author: Press release Editor: Michał Franczak
Tags: 3dsmax
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kileonid 12:37:06  |  17-11-2016
Thanks !
hamza_zahid59 07:25:52  |  23-12-2016
How to download this software?