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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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OK

V-Ray 3.40.03 for 3ds Max is available

Press release 2016-08-31 09:11 article  > Software

New bug-fixing update is ready to download.

Modified Features

VRayVolumeGrid

  • Added channel data interval information to the cache info
  • Create default lights for the GPU preview if there are none
  • Rename "Analytic" scattering to "Approximate"

Bug Fixes

V-Ray

  • 3ds Max was crashing when switching focus to it with a radio button active
  • Fixed rendering slowdown on the main machine with DR since 3.40.01
  • Enabled back running on Windows XP
  • It was possible to add empty servers addresses for DR

V-Ray RT

  • Color mapping "Affect background" was not exported
  • Crash with Ornatrix hairs placed on top of VRayDisplacementMod
  • Region rendering with DR was very slow during ActiveShade

V-Ray RT GPU

  • Enabled back VRayTriplanarTex for bump, since 3.40.01
  • Misplaced bump map with UDIM tiling
  • VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump

VRayColor2Bump

  • Bump effect was offset

VRayProxy

  • Preview meshes were not loading when opening scenes with XRef scenes in them

VRayVolumeGrid

  • Crash when deleting a light that is excluded in the GPU preview list
  • Crash when loading a cache while RT is running
  • Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches
  • Using Self-illumination, results were different according to number of rendering cores

 

Top image: Renzo Piano 87 Park by The Boundary.

 

Author: Press release Editor: Michał Franczak
Tags: 3dsmax
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