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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

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Material Layering in Unreal Engine

YT 2024-04-08 12:58 tutorial  > Unreal Engine  > modeling

Optimize your Unreal Engine scenes and use powerful layered materials.

Using material layers in Unreal Engine 5 brings a myriad of benefits. Firstly, it allows for efficient organization and management of complex materials, enabling creators to maintain a structured workflow. By breaking down materials into layers, such as base, detail, and effects, developers can easily iterate on different aspects without affecting the entire material. It also helps in optimization - you can mix a bunch of base materials and you do not have to create dozens of unique materials for your meshes.

This modularity enhances collaboration among team members and facilitates the reuse of material elements across different assets, saving valuable time and resources. Additionally, material layers offer greater flexibility in creating intricate textures and effects. Learn about layers in UE5 materials:

Material layering in Unreal Engine is a powerful feature that allows for the creation of complex, realistic materials by combining multiple layers of textures and material properties. This technique mimics the way real-world surfaces are built up from different layers, such as paint over primer, dirt over metal, or moss over stone. Here’s a technical overview of how material layering works in Unreal Engine:

  1. Material Layering System: Unreal Engine uses a Material Layering system that lets developers stack different material layers on top of each other. Each layer can have its own set of properties, such as base color, roughness, normal maps, and other attributes. This system is highly flexible and allows for procedural control over how layers interact.
  2. Material Layer Blend Node: At the core of the layering system is the Material Layer Blend node, which allows the blending of multiple material layers. This node supports various blend modes, such as additive, subtractive, and overlay, enabling precise control over how each layer influences the final material appearance.
  3. Layer Masks: To control where each layer appears on the surface, developers use layer masks. These are typically grayscale textures that define the opacity of each layer at every point on the surface. For instance, a dirt layer mask might use a noise texture to simulate dirt accumulating in crevices.
  4. Material Functions: Unreal Engine uses Material Functions to encapsulate the logic for each layer. Material Functions are reusable and can be combined in various ways to create complex materials. This modular approach promotes efficiency and consistency across different materials.
  5. Vertex Painting and Procedural Techniques: Developers can use vertex painting to manually control layer distribution on a surface. This is particularly useful for adding details like wear and tear or blending materials seamlessly in an environment. Additionally, procedural techniques, such as using world-space coordinates or noise functions, can dynamically control layer distribution based on environmental factors.
  6. Performance Considerations: While material layering allows for highly detailed surfaces, it can impact performance due to increased complexity in shader calculations. To mitigate this, Unreal Engine provides optimization tools such as shader complexity view modes and profiling tools to help developers balance visual fidelity with performance.
  7. Real-World Applications: Material layering is extensively used in creating realistic environments in games and simulations. For example, a terrain material might combine layers for grass, dirt, rocks, and snow, with each layer blending based on factors like slope angle, altitude, and weather conditions.
  8. Customization and Flexibility: The Material Layering system in Unreal Engine is highly customizable. Developers can create custom blend modes, define unique layer interactions, and use blueprint scripts or material parameter collections to dynamically change material properties at runtime, adding a level of interactivity and realism.

By leveraging the Material Layering system, Unreal Engine enables the creation of rich, detailed surfaces that can react and change based on gameplay events or environmental conditions, significantly enhancing the visual realism and immersion of 3D scenes.

Author: YT Editor: Michał Franczak
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