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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

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Baga Grove for Blender

This artist friendly GeoPack offers a refreshing twist on traditional scattering techniques.
Simply draw where you desire assets to be placed, no complex setup required.

REALISTIC COMPOSITION - asset auto layering

  • Assets automatically arrange themselves to produce realistic groves, with smaller assets naturally situating at the edges and larger ones in the center.
  • Additionally, you have the ability to create and save your own Groves using the BagaPie GeoPack system.
  • Assets are automaticaly arranged, small assets go to grove border and big one stay in the center.
  • This way, it generate realistic composition vegetales.
  • YES, You can use your own assets.


  • garden volume
  • urban volume
  • wild volume

BagaPie Scatter - fully integrated with BagaPie scattering

  • Select assets from the Asset Browser or in the 3D view, then on your surfaces, press J > Scatter (or Scatter from Asset Browser).
  • This is completly free, full tutorial HERE

ASSET BROWSER READY - auto set-up at installation


  • Camera Culling: Improves performance by not rendering objects outside the camera's view.
  • Proxy: Uses simplified models for complex objects to speed up workflow.
  • Display only % of particles: Allows for smoother viewport navigation by displaying a reduced percentage of instances.


  • Avoid using this for extensive scattering; it's designed for foreground detail.
  • Understanding GeoPack is essential for creating groves.
  • For installation, first install BagaPie (FREE and included with BagaGrove). Once installed, go to BagaPie preferences > GeoPack and set the asset storage location on your computer, if not already done. Click on "install pack," select a BagaGrove volume, and upon completion, a library named after the pack will be available. You can then use BagaGrove by pressing V > BagaGrove and choosing a grove.
  • Note that you must select at least one surface to add a grove, but you can draw on any surface.




Available formats: BLENDER Software: Blender - 4.0 or higher Renderers: Cycles *.blend

Baga Grove for Blender


Grove creator for BagaPie

Choose option

Garden greenery 45 0
Urban greenery 45 0
Wild greenery 45 0


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Lowest price in the last 30 days before promotion: €30

Virtual Cash promotion does not apply to this product.