This artist friendly GeoPack offers a refreshing twist on traditional scattering techniques.
Simply draw where you desire assets to be placed, no complex setup required.
REALISTIC COMPOSITION - asset auto layering
- Assets automatically arrange themselves to produce realistic groves, with smaller assets naturally situating at the edges and larger ones in the center.
- Additionally, you have the ability to create and save your own Groves using the BagaPie GeoPack system.
- Assets are automaticaly arranged, small assets go to grove border and big one stay in the center.
- This way, it generate realistic composition vegetales.
- YES, You can use your own assets.
3 GROVES VOLUMES
- garden volume
- urban volume
- wild volume
BagaPie Scatter - fully integrated with BagaPie scattering
- Select assets from the Asset Browser or in the 3D view, then on your surfaces, press J > Scatter (or Scatter from Asset Browser).
- This is completly free, full tutorial HERE
ASSET BROWSER READY - auto set-up at installation
OPTIMIZATION
- Camera Culling: Improves performance by not rendering objects outside the camera's view.
- Proxy: Uses simplified models for complex objects to speed up workflow.
- Display only % of particles: Allows for smoother viewport navigation by displaying a reduced percentage of instances.
GOOD TO KNOW
- Avoid using this for extensive scattering; it's designed for foreground detail.
- Understanding GeoPack is essential for creating groves.
- For installation, first install BagaPie (FREE and included with BagaGrove). Once installed, go to BagaPie preferences > GeoPack and set the asset storage location on your computer, if not already done. Click on "install pack," select a BagaGrove volume, and upon completion, a library named after the pack will be available. You can then use BagaGrove by pressing V > BagaGrove and choosing a grove.
- Note that you must select at least one surface to add a grove, but you can draw on any surface.
MINIMUM VERSION : Blender 4.0
Available formats:
BLENDER Software:
Blender - 4.0 or higher
Renderers:
Cycles *.blend