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VR Rendering with V-Ray 3.2 for 3ds Max

VR Rendering with V-Ray 3.2 for 3ds Max

Novedge 2015-11-05 09:31 tutorial  > 3ds MAX  > rendering

Chaos Group’s CG specialist Yana Andreeva talks about V-Ray 3.2 for 3ds Max 's latest features, making it the renderer of choice for cutting edge VR projects.

 In the exclusive Rendering for VR projects with V-Ray 3.2 for 3ds Max you will go through the entire process of setting a scene for VR use. Yana Andreeva will reveal how to deal with the challenges in lighting, creating realistic materials and management of heavy geometry. Through working on a production-ready scene Yana will provide unique tips and tricks to achieve fast rendering and physically accurate result in stereoscopic mode, using the latest VR cameras, available in V-Ray 3.2 for 3ds Max.

Who is Presenting the Webinar

CGSpecialist Yana Andreeva joined Chaos Group in 2013, and she’s responsible for V-Ray presentation content and videos. She has a bachelor degree in Audiovisual Media from Stuttgart Media University, and a masters in Digital Arts from the University of Applied Sciences, Upper Austria. Before she joined Chaos Group, she worked as a 3D artist on campaigns for Intel, Hugo Boss, Caterpillar and Red Bull.

Author: Novedge Editor: Michał Franczak
Tags: vr
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Sketchrender 17:34:54  |  05-11-2015
Whats is the recommended head gear for Viewing these images? There are many on the market. Thank you
dr_After 12:42:10  |  10-11-2015
Rendering cubemaps works for eg. with Samsung Gear VR.