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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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OK

Making of "Ivy Office" - Tip of the Week

Michał Franczak 2015-09-14 11:58 tutorial  > 3ds MAX  > texturing

This scene comes from Archinteriors vol. 41 scene 1. 

This interior scene was made by Barbara Witkowska from Evermotion in 3ds Max and V-Ray. It is a scene 1 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

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This is the final scene after post-production.
 
 

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Scene visible through Vray camera in 3ds Max Viewport.
 

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Isometric view of the scene. Main light is VraySun, there are also lights in the windows, smaller lights (lamp sources) and additional plane lights. VraySun settings on the right.

 

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Vray light settings.

 

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Vray Light settings.

 

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Vray Light settings.

 

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Vray Light settings.

 

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Camera was placed almost "in the wall".

 

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Camera is slightly tilted down.

 

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Floor mesh.

 

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Floor material.

 

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Floor material - composite map settings.

 

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Walls mesh.

 

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Walls material. All walls materials were put into one Multi/Sub-Object material. On the image above you can see dark wall material settings.

 

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Lighter wall material settings.

 

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Elevation material settings.

 

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Carpet mesh.

 

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Carpet material settings.

 

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Props in the room - chairs, ceramic figures, open cabinet, etc...

 

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We placed many small hand-made ceramic figures in the scene. they were modeled in ZBrush. There is a separate tutorial about creating this kind of model made by Barbara Witkowska. Read it here.

 

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One of ceramic figures. Creating a ram in ZBrush tutorial.

 

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Open cabinet mesh.

 

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Open cabinet close up.

 

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Cabinet wire material settings.

 

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Cabinet wire material, gradient ramp settings.

 

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Seat mesh.

 

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Yellow chair mesh.

 

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Yellow chair material.

 

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Hanging lamps.

 

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Hanging lamp mesh - close up.

 

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Hanging lamp material. Hanging lamp is shaded with two materials - black plastic and glass.

 

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Hanging lamp material (plastic).

 

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Hanging lamp - dirty glass settings.

 

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Ivy was made with Ivy generator. Learn how to use Ivy generator.

 

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Close up with leaves planes. Leaves are 2-d planes with material with opacity map.

 

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Leaves material settings (Multi/Sub-Object)

 

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Leaves material settings (Vray2SidedMaterial)

 

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Leaves material settings (VrayMaterial)

 

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Render settings.
 
 

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Raw render.

 

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Photoshop stack. Above RGB layer we put Reflection layer (screen, opacity 45%). The next layer is color balance layer that tints shadows from yellow to blue (+5). bloom and sharpen layers are self-explanatory. curves layer increases contrast and overall brightness.

 

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Final image after post-production.

 

This interior scene was made by Barbara Witkowska from Evermotion in 3ds Max and V-Ray. It is a scene 1 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors ai41 scene1
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Marinov 10:25:13  |  15-09-2015
Great work, but why the door is in the air ?
bazia 13:28:01  |  16-09-2015
Just to make the floor easier to clean ;). You got me there, Marinov.
Marinov 09:26:18  |  17-09-2015
haha ;>