This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.
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This is one of ten showrooms that are included in Archinteriors vol. 41 collection. It's large workshop / cloth design area with many light sources and props. There are many elements that can be reused in other scenes like notebooks, furniture, small props and realistic clothes.
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Scene visible through vray camera in 3ds Max Viewport.
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All geometry is enclosed in big building.
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Main room is surrounded by 6 empty "dummy" rooms.
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Floor was created with floor generator script. Main building has no walls, only wooden ribbing.
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The scene with object and material view enabled.
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The ceiling with holes for lamps.
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Wooden ribbing - single element.
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Close up of a wooden rib.
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Floor material. At first it looks complicated, but it is not - it consists mainly of many bitmaps that are mixed together - the similar process that can be achieved in Photoshop. Material uses VrayDirt for making look old the floor.
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Falloff map settings. Falloff map controls Reflection in this material.
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In the middle of the room we have concrete pillars.
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Pillar material - VrayDirt map settings.
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Wooden furniture. Looks black in the viewport, it's light wood in render.
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Furniture material settings.
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Furniture material - VrayDirt map settings.
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Cloth material - simple diffuse map with bump.
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Cloth material - falloff map.
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We placed some props on the tables.
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Camera settings and placement.
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Lighting - many small light sources on the ceiling.
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Lamp model and Vray Light settings.
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Second Vray Light inside.
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Big main light source in the middle of the scene.
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Photoshop stack. First, we sharpened the image (high pass 0.9), we added refract layer. Next four blur layers are blurring light. Lighting, GI and Specular layers add brightness to image. Color balance gets rid of yellow tint. We added contrast with Curves layer and decreased it a bit with Brightness / contrast layer.
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