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Hello Evermotion, my name is Nikola Gluvakov, I am 3D artist from Serbia, and I would like to share with you how I made my simple furniture studio setup. I will show you some techniques that I use when I am making my studios that I use for the renderings of furniture. You can download this scene from my website (link is below tutorial), so let me know what do you think about my scene, my tutorial and my work here as well on my website. If you like my tutorial, I will be making more in-depth tutorials about the materials, the camera and the renderer setup. I have done this studio in 3ds max, and rendered it with V-Ray.
MODELING
Plank modeling
MATERIALS
Now when material is done, I am going to make a Multi/Sub-Object material that is going to have same material in all of the slots, but with different maps, so that I have some diversity. In this example, I made 10 different maps.
We can now just hit "Randomize UVW gizmo" button.
This came out perfect! Now I have wooden tiles that are not repeating themselves, but still only one material is being used, and only one pattern can be seen. Again, I have to call the scriptspot for help. This time I am going to use HoHa Material ID by superhoha - https://www.scriptspot.com/3ds-max/scripts/hoha-material-id . In this case, I put number of IDs to 10 and click “Set material ID by Random!” Now I have 10 different materials applied to planks, nothing is repeating, it looks much more realistic.
Now it is time for room creation. It's very simple. It has one big window that is following the shape of the room and one that is smaller (to add another source of light, as well as some shape to reflections). Window has glass that reflects interior a little bit. Reflections on the window glass are not so prominent, but every small touch adds to that realism that you want to have at the end.
CAMERA
Next thing is light balance setup. Here is the link to download my V-Ray light-balancing setup, but basically I use those settings:
Getting rid of unwanted reflections
Backdrop
The optimization
Now comes the most important and the most interesting part. I want to optimize the scene so that it gives better and faster render. My materials are already close to what they should be, so I am going to change values of reflection subdivisions to 8. In render setup, go to render elements tab and select these render elements:
You can load my settings here.
I am going to tweak some values to get smooth render in shorter time. Experiment with these.
You can get rid of noise in the reflection pass by increasing reflection subdivisions in the material editor for each reflective material.
You can get less GI noise by increasing Light cache subdivs in render setup.
I hope you liked my tutorial :)
You can download my complete scene here: https://www.engineering-cad.com/creating-studio-for-furniture-renders/
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